Thank you all for your feedback and suggestions.
I think we are on the right track. Together we can do it.
The "clone" feature from SMC only clones/spawns the same monster.
I had to edit the "clone" code to spawn a different monster (Afrit).
It needs 2 versions:
a) if afrit supports walking monsters
b) if afrit supports flying monster (wizard)
Beta 2 has b) covered and misuses it for a) as well.
Beta 3 will seperate it better.
Regardig the "50%":
No, I do not want to force a 50%. It should be adjustable by the player via cvar.
Default will be disabled (= 0%).
I hope you will enjoy the Afrit as well.
Coming back in several days...
I think we are on the right track. Together we can do it.
Originally posted by JDSTONER
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I had to edit the "clone" code to spawn a different monster (Afrit).
It needs 2 versions:
a) if afrit supports walking monsters
b) if afrit supports flying monster (wizard)
Beta 2 has b) covered and misuses it for a) as well.
Beta 3 will seperate it better.
Regardig the "50%":
No, I do not want to force a 50%. It should be adjustable by the player via cvar.
Default will be disabled (= 0%).
Originally posted by Ghostbreed
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Coming back in several days...
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