Originally posted by ArDaMaX
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Hello ArDaMaX,
Lava balls in start map for example have/spawn a light source.
They do this independent to real time lighting setting.
Even with default config and 'normal' lighting settings they do this.
That is independent to the "small mod compilation".
Regarding the lightbeam from windows:
They are not included in this mod.
You will need Webangel´s mod for them, as that mod contains the lightbeam model.
Be aware that the lightbeam will kill your performance in many maps, so use it with caution.
You will need modified .ent files for the lightbeams to appear.
Start with only start maps .ent file I suggest and then add other maps slowly.
What makes Webangel´s mod special and amazing are the animated world textures !
They are really outstanding and gives Quake a real boost of "living"/"realism".
That is reason enough to use Webangels mod.
But as said above:
Be careful with lightbeams !
I personaly use them in only very few maps.
Fortunately you can seperate the lightbeam effect very easy from the animated world textures.
You simply have to delete the "maps" folder in webangels .pk3.
Have fun with your Quake !
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