Hello,
A brief update on the current status of the next release:
1. Ragdoll update:
Updated corpses behaviour.
The clip still shows the condition that the corpses always rotate counter-clockwise.
This has been changed to random direction already.
Be aware, that I raised the copses health significantly to better show the effect.
Normaly the copses gib much earlier.
[ame=http://www.youtube.com/watch?v=znsTslH0KCs]Quake ragdoll for dummies Final - YouTube[/ame]
2. Evil-textures:
There was always something mystical about the evil-face textures in Quake for me.
There are about 4 or 5 different ones in Quake.
I wanted to make them *special* somehow.
Maybe like a portal from a different world. Or like an interactive mirror.
The intersections in Hexen and the previously mentioned clip from Solomon Kane inspired me of doing something like this.
While working on this idea, this is what I came up with so far....
It is still heavy in Work-In-Progress state !
It still has lots of placeholders (sounds/particles/models) and some missing sounds.
Just wanted to show the status and ask for feedback, so I can know in which direction I have to go.
It will be adjustable via cvar if
- only blood/flesh splats will come out of the textures,
- or the face model only appears inside the textures and twists and growls (like in Hexen)
- or the third option will be that the face model will come out of the texture completely and attacks the player (like shown in the clip).
[ame=http://www.youtube.com/watch?v=iSX2pNPzJ3Y]Quake Evil texture monster WIP - YouTube[/ame]
Maybe you can help me to improve it ?
Or was this a bad idea and I should consider to scrap it ?
Thank you for your feedback/support.
Seven
A brief update on the current status of the next release:
1. Ragdoll update:
Updated corpses behaviour.
The clip still shows the condition that the corpses always rotate counter-clockwise.
This has been changed to random direction already.
Be aware, that I raised the copses health significantly to better show the effect.
Normaly the copses gib much earlier.
[ame=http://www.youtube.com/watch?v=znsTslH0KCs]Quake ragdoll for dummies Final - YouTube[/ame]
2. Evil-textures:
There was always something mystical about the evil-face textures in Quake for me.
There are about 4 or 5 different ones in Quake.
I wanted to make them *special* somehow.
Maybe like a portal from a different world. Or like an interactive mirror.
The intersections in Hexen and the previously mentioned clip from Solomon Kane inspired me of doing something like this.
While working on this idea, this is what I came up with so far....
It is still heavy in Work-In-Progress state !
It still has lots of placeholders (sounds/particles/models) and some missing sounds.
Just wanted to show the status and ask for feedback, so I can know in which direction I have to go.
It will be adjustable via cvar if
- only blood/flesh splats will come out of the textures,
- or the face model only appears inside the textures and twists and growls (like in Hexen)
- or the third option will be that the face model will come out of the texture completely and attacks the player (like shown in the clip).
[ame=http://www.youtube.com/watch?v=iSX2pNPzJ3Y]Quake Evil texture monster WIP - YouTube[/ame]
Maybe you can help me to improve it ?
Or was this a bad idea and I should consider to scrap it ?
Thank you for your feedback/support.
Seven
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