No no, slowly.
Madgypsy, please read the linked post above to the DP thread.
It is not a DP issue.
The root cause is/was a buggy qbsp compiler that made the skies solid.
And because they are solid, the pointcontents code in the projectiles touch functions doesnt work as intended. The models does not get removed. It is engine independent.
Hello sock,
The QC-fix for this is in the upcoming SMC V4.50, that is why the version you tested still shows this behaviour.
If the compiler tool, that most mappers at Func use still produces solid skies, why nobody fixes this ?
The fan-made-maps that I tested didnt have this issue, so I am sure that a qbsp compiler does exist, which is bugfree.
I tested maybe 6 or 7 maps and all skies were not solid...
... strange.
Madgypsy, please read the linked post above to the DP thread.
It is not a DP issue.
The root cause is/was a buggy qbsp compiler that made the skies solid.
And because they are solid, the pointcontents code in the projectiles touch functions doesnt work as intended. The models does not get removed. It is engine independent.
Hello sock,
The QC-fix for this is in the upcoming SMC V4.50, that is why the version you tested still shows this behaviour.
If the compiler tool, that most mappers at Func use still produces solid skies, why nobody fixes this ?
The fan-made-maps that I tested didnt have this issue, so I am sure that a qbsp compiler does exist, which is bugfree.
I tested maybe 6 or 7 maps and all skies were not solid...
... strange.
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