are you using nahuel & smith's CSQC hud as well? http://quakeone.com/forums/quake-mod...edit-tool.html
if so, that hud has the nasty habit of rebinding several keys on startup (including the F key)
a quick and easy solution is to add your prefered key-bindings for flashlight and quick-melee to your autoexec.cfg,
so that they will automagically be re-binded back to your prefered keys again
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Hi MostWanted.
Try to write those binds into your default.cfg file. That helped me. Here ist the text from my default.cfg with keybinds for flashlight and instant melee attack and the teleporter, maybe it helps you:
bind f "impulse 30" //Fleshlight
bind MOUSE2 "impulse 20" // Instant Melee
bind r "impulse 40" //Personal Teleporter
bind ALT +strafe
bind , +moveleft
bind . +moveright
bind DEL +lookdown
bind PGDN +lookup
bind END centerview
bind z +lookdown
bind a +lookup
bind d +moveup
bind c +movedown
bind SHIFT +speed
bind CTRL +attack
bind UPARROW +forward
bind DOWNARROW +back
bind LEFTARROW +left
bind RIGHTARROW +right
bind SPACE +jump
bind ENTER +jump
bind TAB +showscores
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind 0 "impulse 0"
bind / "impulse 10" // change weapon
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
bind F11 zoom_in
bind F1 "help"
bind F2 "menu_save"
bind F3 "menu_load"
bind F4 "menu_options"
bind F5 "menu_multiplayer"
bind F6 "echo Quicksaving...; wait; save quick"
bind F9 "echo Quickloading...; wait; load quick"
bind F10 "quit"
bind F12 "screenshot"
bind \ +mlook
bind PAUSE "pause"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind t "messagemode"
bind + "sizeup"
bind = "sizeup"
bind - "sizedown"
bind INS +klook
bind MOUSE1 +attack
bind MOUSE2 +forward
bind MOUSE3 +mlook
viewsize 100
gamma 1.0
volume 0.7
sensitivity 3
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Hi! New Player here. I managed to install this mod along many others (With tons of frustration) and the smc worked perfectly except for the issue that I cant bind the flashlight no matter how much I try. Here's a pic of my config file which i pasted from the Steam hipnotic folder:
I can turn it on via console command but doesn't work with the bind. Help please?
Just played the Id mission for the first time and I really enjoyed this game. I bought this game cause I saw a video with the graphic mods and really caught my attention, no regrets at all. The modding can be really frustrating tho. But also loved this mod in particular. Thank you Seven. Btw while browsing this forum I noticed the level of class, decor and behavior of the members here. Kudos!
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Never mind, I figured out what I did wrong. I was using the wrong downloadGreat work Seven!
Last edited by BeastmasteR; 05-15-2017, 03:56 AM.
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Mine is updated Seven no worries on that, love the new build and features, SMC 5.41 is working great a few pretty mods like glossy and reflections seem to be difficult to run on the newer DP but SMC is going good.
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Originally posted by Nickelbawker View PostDoes the flashlight not work on dp 2016 11 21?
It works in all builds, but you should definitely update yours. A lot of things got fixed/added since then.
Originally posted by luisdacherry View Postexcuse me seven, when i installed SMC, all the textures are black except for the enemies and pickups
The SMC will not change your textures, because it doesnt contain any. You must be using additional mods/files.
Originally posted by luisdacherry View Posti spawn outside the map when i start a game. do u know how to fix this??
The SMC does not contain any .ent files.
Only these SMC addons include .ent files.:
- custom particle/sound effects
- weather effects
You most probably are trying to start a map called start.bsp from a mod or addon episode. Because all the other maps have unique names. You can temporary remove the above mentioned SMC addons and/or your other additional .ent files to see if it fixes your issue.
Then you can follow my detailed instruction how to permanently fix issues like these here even with those .ent files in your Quake directory.
Originally posted by Nickelbawker View PostAre the health levels diverse on SMC or are they set to something inconsistent with the built in difficulties? I find Normal and Easy more difficult on SMC but hard and nightmare seem accurate.
Do it via the smc_config.cfg file as described in the readme.txt.
Read/browse through it to see what options you have ... there are many.
You can make Quake a walk in the park or a *real* nightmare if you want.
Have fun with your Quake,
Seven
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Originally posted by talisa View Postmake sure to enable 'realtime dlights' in the lighting settings,
the SMC flashlight needs this setting enabled to work
Are the health levels diverse on SMC or are they set to something inconsistent with the built in difficulties? I find Normal and Easy more difficult on SMC but hard and nightmare seem accurate.Last edited by Nickelbawker; 05-02-2017, 02:47 AM.
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excuse me seven, when i installed SMC, all the textures are black except for the enemies and pickups and i even spawn outside the map when i start a game. do u know how to fix this??Last edited by luisdacherry; 05-03-2017, 02:01 AM.
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make sure to enable 'realtime dlights' in the lighting settings,
the SMC flashlight needs this setting enabled to work
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Does the flashlight not work on dp 2016 11 21? It clicks says on off I have it bound to f but it doesn't light anything up.
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Hello Duthc,
the SMC already had all the code that was need for the new feature.
Take the demon/wizard teleporting, mix it with the adjustable size feature, add some cosmetics here and there and the corpses collision correction was born. And this time even without the _z sticking in floor bug in Non-DP engines.
Combining/using different existing features always brings up interesting new ones.
Regards,
Seven
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Happy Easter, Seven!
Glad to see you still keeping up on the SMC my friend! Very nice work on the collision detetion for dead bodies.
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you can disable all gameplay changes and monsters and such by simply editing the smc_config.cfg,
which can be edited with any basic text-editor like notepad, word or notepad++
there are basic descriptions for what every cvar does inside the smc_config.cfg
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Originally posted by Seven View PostHello Jugin,
And what exactly is keeping you from using the regular SMC then ?
...
I do not know how to disable everything except for bugfixes.
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Originally posted by gdiddy62 View PostNice work as always Seven!
So you are still browsing/lurking the forums about this old game ?
Good to still see you around my friend.
Originally posted by Jugin View PostIn Quake. I like old low-poly models and low-resolution textures.
I do not need new models, new textures, etc.
And what exactly is keeping you from using the regular SMC then ?
You do not seem to know what the SMC really is. You will not find anything you mentioned if you do not want.
In the end it is your choice of course.
Happy Easter everybody !
Best regards,
Seven
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