Originally posted by Seven
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Originally posted by Seven View PostAround 90% of the things in the smc are useless. Some even say 95%.
There's certainly a lot to get used to in SMC but I've yet to find anything completely useless. Keep the faith Seven my friend
Kind regards
MontyMr.Burns
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it could be argued that anything that doesn't change gameplay is completely useless.
it could also be argued that making huge purely cosmetic effects encourage people to use different weapons and thus do change gameplay.
and thus the only things that are completely useless are the optimisations.
wait, that doesn't work either.
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As far as I remember, gnounc once was working on a mod that did exactly this.
He added health and ammo (of the currently used weapon) bar into the crosshair directly.
A multi-functional crosshair, so to speak.
I like Nickelbawker´s comment. It will free your sight for the important things...
Thank you Mr. Burns and Spike. I like Spike´s quote snippet:
[...] anything that doesn't change gameplay is completely useless
There is a lot of potential and truth behind these words...
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Yeah I did something like that. I had a goldeneye hud when I was first looking into csqc, with health on the left side of the crosshair, and armor on the right.
I also had a hud that i was using everywhere that ended up in quakelands
that has ammo that shows up when you shoot or get ammo, health and armor that show up when you get shot or get health/armor, and healthbars for enemies with their names that show up when you score a hit.
I believe thats all still in the repo for quakelands if anyone is interested.
But its all simple stuff, just record health, armor, ammo, and monitor them for changes, then put the draw routines on a cooldown timer.
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Originally posted by gnounc View PostYeah I did something like that. I had a goldeneye hud when I was first looking into csqc, with health on the left side of the crosshair, and armor on the right.
I also had a hud that i was using everywhere that ended up in quakelands
that has ammo that shows up when you shoot or get ammo, health and armor that show up when you get shot or get health/armor, and healthbars for enemies with their names that show up when you score a hit.
I believe thats all still in the repo for quakelands if anyone is interested.
But its all simple stuff, just record health, armor, ammo, and monitor them for changes, then put the draw routines on a cooldown timer.
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In iq the crosshair is a glowing red sphere on the world not on the Hud. It is one of my favorite small changes of iq, I would love to see it also in SMC
The only downside is that it makes bounding boxes evident...
In the "health version", the sphere was white normally or greed/red if pointing to an enemy depending of the health.Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.
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Hello,
Thank you for your posts.
These options are available now:
Code:weapon_range_crosshair // Changes crosshair color when aiming at monsters/exploboxes considering individual weapon range (red / green). Available since V4.70 player_health_crosshair // Changes crosshair color according to players health (from green= healthy to red= critical health) monster_health_crosshair // Changes crosshair color according to monsters health it aims at (from green= healthy to red= critical health)
As you can only enable one at a time, which one should be default ?
Thank you for your opinion/feeback on this topic.
Best regards,
Seven
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id guess the one which is most usefull, or one which new people might be interested in most?
i personally never use a crosshair cuz to me personally it takes away from immersion of a game
to see crosshair right in center which constantly reminds you you're playing a game.
but i unno... player_health i suppose would be one new players might like cuz clients from other older games have it too, like zdoom.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Posti personally never use a crosshair cuz to me personally it takes away from immersion of a game
to see crosshair right in center which constantly reminds you you're playing a game.Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.
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