@seven
yes thats exactly what i meant, to have the same options for dust as for the custom health models with in which map-types it appears.
i personally kinda like the flames on the base of that reiver monster!
i think you should keep them! or perhaps some fog-ish effect could be nice too!
oh oh oh... or what about trying to make an effect like this floating hellknight has:
and i noticed the 'raising from ground' animation in the clip which shows of the animations,
you should definitely add that it will sometimes be invisible at first and when player gets close itll come out of the ground,
that should add some fun random surprises
i like the idea of leeching life from player! it would be neat if the monster itself would actually gain health from this,
and fighting it could be more of a struggle cuz the monster will gain health back after being damaged by leeching the player
yes thats exactly what i meant, to have the same options for dust as for the custom health models with in which map-types it appears.
i personally kinda like the flames on the base of that reiver monster!
i think you should keep them! or perhaps some fog-ish effect could be nice too!
oh oh oh... or what about trying to make an effect like this floating hellknight has:
and i noticed the 'raising from ground' animation in the clip which shows of the animations,
you should definitely add that it will sometimes be invisible at first and when player gets close itll come out of the ground,
that should add some fun random surprises
i like the idea of leeching life from player! it would be neat if the monster itself would actually gain health from this,
and fighting it could be more of a struggle cuz the monster will gain health back after being damaged by leeching the player
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