and of course the blood improvements should be high priority too

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reiver i think would fit extremely well into rogue, as rogue is more dark horror themed.
he would make a great optional replacement for the wraths as they both very similar enemies, flying skeletons which throw homing projectiles at the player
and maybe a more powerfull and biger version which has all powers enabled and higher HP could make a great optional overlord replacement
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i also loooove the shalrath hanging-on-ceilings feature from SMC5.20, especially with the start-on-ceiling option enabled
always makes for an unexpected scare, if you walk into a seemingly-empty room while you know there's supposed to be a monster there...
and then suddenly boom spikeball to your face from above and you look up to find there's a shalrath hanging on the ceiling
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randomly-angled ammo & health pickups from SMC5.20 is a really great feature too,
it makes the world of quake feel more real, to have pickups appear to be just dropped there instead of carefully placed.
oh, and of course the option to have different armor pickups used in non-base maps!
so that in non-base maps you can have Makke's medieval-looking armor appear instead
and the hud effects when you have powerups active, like the big pent and quad flashing on-screen... those are great.
and the rotating hud models for keys and powerups are really neat too.
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but those are all things that would be nice, and you wouldnt really feel like they are missing if they arent in the mission-packs.
blood-effects, painskins, flashlight and quick-melee you do really miss though,
those couple features should definitely have high priority.
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