@seven
ah that explains why the particles adjustments i made sometimes work and sometimes not depending on the angle of the ogre.
i assumed the offset's were in relation to the ogre's rotation and not in relation to the world.
great to hear though that you'll be adding an option to have the particle-effects positioned for TM's ogre
.
cant wait for more updates! looking forward to seeing the carniverean monster, and the reiver will also be cool!
the spider also climbing on ceilings is awesome, and its cool that he'll be able to jump you from the ceiling!
crazy idea... but how about making the spider also able to scale walls?
and maybe even make it able to traverse from ceiling to walls to floor?
that would make the spider enemy even cooler and creepier imo,
if it would be able to walk on all surface just like a real spider
just imagine walking through a hallway and you are about to turn around and there's suddenly one of those critters on the wall right next to you?
ah that explains why the particles adjustments i made sometimes work and sometimes not depending on the angle of the ogre.
i assumed the offset's were in relation to the ogre's rotation and not in relation to the world.
great to hear though that you'll be adding an option to have the particle-effects positioned for TM's ogre
.
cant wait for more updates! looking forward to seeing the carniverean monster, and the reiver will also be cool!
the spider also climbing on ceilings is awesome, and its cool that he'll be able to jump you from the ceiling!
crazy idea... but how about making the spider also able to scale walls?
and maybe even make it able to traverse from ceiling to walls to floor?
that would make the spider enemy even cooler and creepier imo,
if it would be able to walk on all surface just like a real spider
just imagine walking through a hallway and you are about to turn around and there's suddenly one of those critters on the wall right next to you?
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