Seven, I wonder...is it conceivable for you to extend the SMC to Abyss of Pandemonium? I don't ask for anything too fancy, just maybe particle flames, weather support via ent files, and some small bug fixes (like the new weapons not showing up in the hud or the fact that you can't access any aop map in multiplayer) to make the game a little more nice. Since we now have RTlights and dlits, maybe you can attempt something small to keep this mission pack from fading away? Also AoP uses its own blood effect which looks horrible with HD content enabled, and its own footsteps which are inferior to the SMC ones that already exist now. Although its blood effect of bouncing gibs looks amazing in DP and is strangely identical to the Kleshik one. Speaking of which, both in AoP and in SMC, the footsteps have a glitch where they continue to play after you've beaten a level. Just something you might want to be aware of.
According tot he now-obscure comment left by the people who revived AoP:
"KNOWN PROBLEMS & MINOR THINGS
========================
- No bot support for AoP DM maps
- No laser weapon model from the player view
- In aop1m4, you can stay stuck if you miss the SK
- Rare monsters stuck or spawning behind the player
- Some texture alignments, clipping issues and floating shellboxes"
According tot he now-obscure comment left by the people who revived AoP:
"KNOWN PROBLEMS & MINOR THINGS
========================
- No bot support for AoP DM maps
- No laser weapon model from the player view
- In aop1m4, you can stay stuck if you miss the SK
- Rare monsters stuck or spawning behind the player
- Some texture alignments, clipping issues and floating shellboxes"
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