just my two cents but, instead of giving the new model an attack based off of existing attacks, what if he attacked by cloning himself and all clones rush you, get a hit and disappear in a poof.
To be much more descriptive:
He raises his arms which puts up a shield for a moment. 4 copies of himself separate from him as the origin. They file out to his sides. His arms drop, the shield drops and all 4 clones fly straight into you screaming. When they reach you they disappear in a puff of smoke but not before taking some health. There should be no possible way to outrun, dodge or otherwise evade the ghost attackers. The skill comes in timing your attacks to take the most health before he raises his arms (hence raising his shield). Upon defeating this enemy you are awarded a 25 health pick up. Each cycle of ghost attacks should take 25 energy... with the understanding being that you should be able to defeat him before a second ghost attack. If so, you basically lose nothing, if not, you start to lose energy that you will not recover in this battle.
This enemy should also never really die. The story being that when his energy is very low he disappears for recovery and will reappear randomly in the map (based on your xyz, so not that random) after his recovery time has been reached. Your kill count goes up 1 for every time you dispel him though. If you dispel him X times you unlock a secret... like maybe some ammo for a low weapon or the next most powerful but currently unheld weapon in your cache. Something that is determined upon your inventory.
You could even treat it with almost a gambling aspect. You keep sticking in bullets (money) and you may get back an upgrade to your inventory or you may get back total BS...like rotten health or an axe, something you don't want or already have.
To be much more descriptive:
He raises his arms which puts up a shield for a moment. 4 copies of himself separate from him as the origin. They file out to his sides. His arms drop, the shield drops and all 4 clones fly straight into you screaming. When they reach you they disappear in a puff of smoke but not before taking some health. There should be no possible way to outrun, dodge or otherwise evade the ghost attackers. The skill comes in timing your attacks to take the most health before he raises his arms (hence raising his shield). Upon defeating this enemy you are awarded a 25 health pick up. Each cycle of ghost attacks should take 25 energy... with the understanding being that you should be able to defeat him before a second ghost attack. If so, you basically lose nothing, if not, you start to lose energy that you will not recover in this battle.
This enemy should also never really die. The story being that when his energy is very low he disappears for recovery and will reappear randomly in the map (based on your xyz, so not that random) after his recovery time has been reached. Your kill count goes up 1 for every time you dispel him though. If you dispel him X times you unlock a secret... like maybe some ammo for a low weapon or the next most powerful but currently unheld weapon in your cache. Something that is determined upon your inventory.
You could even treat it with almost a gambling aspect. You keep sticking in bullets (money) and you may get back an upgrade to your inventory or you may get back total BS...like rotten health or an axe, something you don't want or already have.
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