Dear all,
As requested by a new forum member, I was working on improving the underwater visuals (water/slime/lava) in Quake.
Main target was to make the view inside water a little bit more realistic and exciting. That should be accomplished by 2 things:
1.) Tint the view inside liquids darker and in the color of the liquid itself.
2.) Add floating dirt particles to make it look more real. Alternatively you can also choose bubbles.
Otherwise there would be no visual difference except view-warping when player is inside water compared to outside.
All new features work with all maps (map independent):
Updated features:
This clip shows the floating dirt particles:
Unfortunately there is no more option to view my clips at 720p as there used to before.
That makes the clip almost useless due to the small particles. I am sorry.
Anyway, you can of course download the update and try and see it in your Quake yourself (Download link below)
[ame]http://www.youtube.com/watch?v=E767dc_UdCY[/ame]
This clip shows the tinted/darkened view underwater:
The clip was made in WIP status. I adjusted the color a little bit since then.
Slime and Lava have different properties now as well.
[ame]http://www.youtube.com/watch?v=KVbJkt7ZOdo[/ame]
This picture shows the underwater bubbles (surrounding the player).
DOWNLOAD
I did not want to make the visuals too intrusive by default. You can adjust their intensity to your personal likings if you want. You can have either one of the effects or both or mix them if you prefer in-game.
Have fun and best wishes,
Seven
As requested by a new forum member, I was working on improving the underwater visuals (water/slime/lava) in Quake.
Main target was to make the view inside water a little bit more realistic and exciting. That should be accomplished by 2 things:
1.) Tint the view inside liquids darker and in the color of the liquid itself.
2.) Add floating dirt particles to make it look more real. Alternatively you can also choose bubbles.
Otherwise there would be no visual difference except view-warping when player is inside water compared to outside.
All new features work with all maps (map independent):
- Added adjustable floating particles into liquids: water/slime/lava. You can choose between 2 effects: dirt/bubbles
- When moving/swimming in liquids (water/slime/lava) players view gets tinted darker (blue-ish/green-ish/redd-ish)
Updated features:
- Flashlight will automatically shine brigther underwater when cvar: "underwater_tinted_view" is enabled
- The automatic rain-effect feature: "flying_dust_type 4" will no longer spawn inside water
This clip shows the floating dirt particles:
Unfortunately there is no more option to view my clips at 720p as there used to before.
That makes the clip almost useless due to the small particles. I am sorry.
Anyway, you can of course download the update and try and see it in your Quake yourself (Download link below)
[ame]http://www.youtube.com/watch?v=E767dc_UdCY[/ame]
This clip shows the tinted/darkened view underwater:
The clip was made in WIP status. I adjusted the color a little bit since then.
Slime and Lava have different properties now as well.
[ame]http://www.youtube.com/watch?v=KVbJkt7ZOdo[/ame]
This picture shows the underwater bubbles (surrounding the player).
DOWNLOAD
I did not want to make the visuals too intrusive by default. You can adjust their intensity to your personal likings if you want. You can have either one of the effects or both or mix them if you prefer in-game.
Have fun and best wishes,
Seven
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