Originally posted by MostWanted
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Depending on how much you want to grow bigger your 1st suggestion is a 1-liner. If 3-4 quake units is enough for you, you only need to change the eye position offset by that much.
You should not face any issues when only changing your view position by that much. Your hull size does still fit and your weapon projectile offset is still not that bad (as their impact position will be quite much lower than your screen center aka crosshair).
Adjust the z-value of self.view_ofs = '0 0 22'; accordingly.
Regarding your second suggestion:
Wouldnt the ring powerup fit more to the slowmotion idea ?
Like in a sneak game where you walk around in darkness without beeing seen ?
Anyway, the code for the slowmotion is already implemented into the smc. You can use it for any powerup as well. The source is included.
Regarding your 3rd suggestion:
You mean the fire sequence ?
That is possible as the complete quake gamecode is based on .nextthink´s for which you can use auto_cvars. In this special case .attack_finished. You only have to be careful that your player animation still matches the weapon fire sequence. It will sure look weird with small values.
Regards,
Seven
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