Hello Nahuel,
Now I understand. I think I misunderstood gdiddy.
I was thinking he means the feature: "per-poly collision detection"
Surely you heard about this.
I remembered this very complex QC code from MauveBib: click me
He brought the "hit location system" to Quake.
I meant this code, as I replied to gdiddy yesterday.
You should read it. It is very interesting (but very complex too) !
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Your code makes a very nice effect Nahuel !
It is even more gory, because the model that you use has a blood trail
I want to try it with a copy of the model (without blood trail flag).
Thank you very much for your code and idea !
Now I understand. I think I misunderstood gdiddy.
I was thinking he means the feature: "per-poly collision detection"
Surely you heard about this.
I remembered this very complex QC code from MauveBib: click me
He brought the "hit location system" to Quake.
I meant this code, as I replied to gdiddy yesterday.
You should read it. It is very interesting (but very complex too) !
-----
Your code makes a very nice effect Nahuel !
It is even more gory, because the model that you use has a blood trail

I want to try it with a copy of the model (without blood trail flag).
Thank you very much for your code and idea !
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