Hello ghostbreed,
Thank you for your post.
Feature-wise there will not be another "small mod compilation" soon.
This mod has been grown since 3-4 years and reached a level, which I never planed to go.
My highest target was always to NOT change the gameplay and the feel of Quake.
Even though some features do change it, fortunately we have the cvars to turn them off. And this will always be the case, cause that is my main target.
But if we go much further, you would not recognize Quake anymore I guess.
We should keep the balance of nice and useful features and an overwhelmed Quake.
Regarding your and splitterfaces specific features demands:
1.) Nails stick in entities
It works on meshes (doors) already in current smc.
For monsters it would be a more difficult thing because of the simplified model boxes (living or dead monsters (corpses) makes only little difference).
DarkPlaces gives us VERY powerful extended features to do it though:
- DP_GFX_QUAKE3MODELTAGS
- DP_QC_TRACE_MOVETYPE_HITMODEL
- DP_TRACE_HITCONTENTSMASK_SURFACEINFO
I think it can be done, but imagine the amount of nails and the size of them.
The entity would look like a hedgehog quickly.
So I would not do it.
Making Painskins would be a much better idea.
That is an easy QC task, but requires some photoshop skills/jobs.
2.) Corpses are affected by slime and lava too
That is a more or less easy thing to do.
But remember, that they dont float like gibs in smc at the moment, so it makes this idea a little unnecessary.
3.) Living monsters are affected by slime and lava too
Adding a .touch function will do the job. Quick and clean.
Normaly monsters would never fall into lava or slime pools in Quake.
But now that we have Gyro doing its magic, it happens
So we should give them a .touch function anyway, because at the moment lava does NOT hurt the monsters. Which is maybe a little unusual (in sense of "realism").
So this is what I would accept as a small feature addon.
But as I said, there are actually no plans (nor time) to make a new version soon. My family will come back soon and time will be near zero again.
But there is a small small secret going on at the moment.
An earth shuttering new blast will hit us all soon.
One of the most talented person is back and brought a bag full of goodies with him...
My mouth stood far open as I saw his magic.
Nothing more to speak/reveal for now.
Kind regards,
Seven
Thank you for your post.
Feature-wise there will not be another "small mod compilation" soon.
This mod has been grown since 3-4 years and reached a level, which I never planed to go.
My highest target was always to NOT change the gameplay and the feel of Quake.
Even though some features do change it, fortunately we have the cvars to turn them off. And this will always be the case, cause that is my main target.
But if we go much further, you would not recognize Quake anymore I guess.
We should keep the balance of nice and useful features and an overwhelmed Quake.
Regarding your and splitterfaces specific features demands:
1.) Nails stick in entities
It works on meshes (doors) already in current smc.
For monsters it would be a more difficult thing because of the simplified model boxes (living or dead monsters (corpses) makes only little difference).
DarkPlaces gives us VERY powerful extended features to do it though:
- DP_GFX_QUAKE3MODELTAGS
- DP_QC_TRACE_MOVETYPE_HITMODEL
- DP_TRACE_HITCONTENTSMASK_SURFACEINFO
I think it can be done, but imagine the amount of nails and the size of them.
The entity would look like a hedgehog quickly.
So I would not do it.
Making Painskins would be a much better idea.
That is an easy QC task, but requires some photoshop skills/jobs.
2.) Corpses are affected by slime and lava too
That is a more or less easy thing to do.
But remember, that they dont float like gibs in smc at the moment, so it makes this idea a little unnecessary.
3.) Living monsters are affected by slime and lava too
Adding a .touch function will do the job. Quick and clean.
Normaly monsters would never fall into lava or slime pools in Quake.
But now that we have Gyro doing its magic, it happens
So we should give them a .touch function anyway, because at the moment lava does NOT hurt the monsters. Which is maybe a little unusual (in sense of "realism").
So this is what I would accept as a small feature addon.
But as I said, there are actually no plans (nor time) to make a new version soon. My family will come back soon and time will be near zero again.
But there is a small small secret going on at the moment.
An earth shuttering new blast will hit us all soon.
One of the most talented person is back and brought a bag full of goodies with him...
My mouth stood far open as I saw his magic.
Nothing more to speak/reveal for now.
Kind regards,
Seven
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