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  • kreaper
    replied
    hey seven,

    youve been busy! your mod is so rich it took me back a bit at first, but now i have got to admit i am having a blast messing around with all the options, i dont know how many times ive said it, but thank you so much for your contributions.

    after a few brief glances of your cfg file (while having a few too many drinks possibly), i did sit down and check it out line by line and found all the answers to what i was looking for.

    And holy crap, i had no idea the movement problem was so easily fixed! awesome awesome. I can never stay away from Quake for too long lol

    Leave a comment:


  • Seven
    replied
    Hello kreaper,

    Whoow it has a long time since you showed up in this forum
    Good to see you coming back to the roots...

    If you want to use this mod and get the best out of it, you should at least once in your lifetime read thorugh the complete smc_config.cfg file. All of your questions will be answered then (hopefully).

    About your moving speed question:
    It is not enough to limit your side moving speed. The value that limits ALL of your movement speed is: sv_maxspeed
    Set it to any value you want to have your movement capped to 1 specific value in any direction.

    Good luck and have fun with Quake.




    Hello LordValsary,

    Thank you for bug reporting.
    Unfortunately I cannot replicate it. Also during my development time/plays I didnt stumble across it, so it is more than interesting for me to see where your issue comes from.

    Unfortunately you didnt give any hint in which situation it happens.
    I have only your screenshot, which is not enough.
    The screenshot tells me this:
    - You played map: end
    - You used your rocket launcher to kill an enemy
    - .takedamage is causing the crash


    Now my question:
    Does it happen when killing a specific enemy ?!
    Or is it monster independent ?
    I can only guess...

    I attached a test version of the smc for you to test. It has some changes.
    Please drop the included file into the folder where you have your smc.
    And test again.
    I can only stab around in the dark here without more information.

    Thank you.

    Best wishes,
    Seven

    Leave a comment:


  • LordValsary
    replied
    SMC 5.30 error

    I'm using the default settings 5.30 SMC.
    Game breaks down several times.
    What is the cause of the fault.

    https://drive.google.com/folderview?...0E&usp=sharing

    Leave a comment:


  • kreaper
    replied
    now, i mightve lied when i said that was the last question. but, years ago, last time i was loving on my pure excellence that is Quake, i asked this question, because i was stumped, and i stumped everybody i asked. cl_sidespeed 200 is what i have set in my config, because it is set regularly in game as something much higher, equivalent to holding down the shift or run key. so this is an easy fix. however, the not so easy fix, is when you hold down sidestep and forward/backward at the same time, you will go into run speed, regardless if youre holding down the run key or not. small potatoes i know, but do you know of a command that would cover this, anybody?

    Leave a comment:


  • kreaper
    replied
    Thanks talisa, a wealth of knowledge you are, i appreciate your time

    Leave a comment:


  • talisa
    replied
    when you dont remember a specific cvar or are looking if there is a cvar for something,
    remember that there is always the 'apropos' command that you can use

    for example typing 'apropos model' in console which show any cvars
    which have 'model' in the name or are model-related cvars

    .

    the physics thing which you are looking for is:
    set gyroset 2 // "0"= disabled "1"= only corpse+gibs use gyro "2"= corpse+gibs+monsters use gyro

    you can find it about 2/3 of the way down in the smc_config.cfg

    Leave a comment:


  • kreaper
    replied
    last final question, for now lol, which option turns off enemies being pushed back by weapons? it really alters the game play. ive turned off ragdoll physics, and weapon kick, but they still go flying back when hit with the double shotgun for example

    Leave a comment:


  • kreaper
    replied
    Thanks talisa. I remember there was a lot of little tweeks like that i did last time i was playing DP quake, i just dont remember all the commands for them. also im glad i have a lot of my favorite textures saved to an external hard drive, ive been cruising around this site for the last day or two and almost all the links ive tried are dead. sad stuff

    Leave a comment:


  • talisa
    replied
    @kreaper
    what you are referring to is not an SMC thing, but a darkplaces setting regarding decals (bloodsplats, burn-marks from explosive and bullet-holes)

    to change the time decals stay, open console and type cl_decals_time 5400 (number is amount of seconds you want decals to stay)
    5400 is one & 1/2 hour, which is pretty much equivalent of 'permanent' seeing you'll rarely spent that crazy long in any map

    .

    and if you want to make sure decals dont get removed cuz of to much decals being present in a map,
    you can also manually raise the max amount of decals with cl_decals_max 1310720 (value i use for SP)


    .

    just be sure to not use these settings in a deathmatch but set max amount to 4096 and time to 60secs,
    otherwise in time your game will slowly get slower and slower cuz of decals everywhere
    Last edited by talisa; 11-04-2015, 03:48 AM.

    Leave a comment:


  • kreaper
    replied
    yeah Sylux, i dug a little deeper and think i disabled all of them. theres a lot more options in this one compared to the last time i checked it out. does anyone know what command controls the rate of blood on the ground disappearing? it only lasts a few seconds for me, iD (see what i did there lol) like to have it stick around permanently

    Leave a comment:


  • Syluxguy28O3
    replied
    All the features can be disabled as far as i know. Might just have to keep looking.

    Leave a comment:


  • kreaper
    replied
    So, quick question. I really like the nostalgia quake gives me, but i really also like the updated graphics and textures. is there any way i can use this compilation but not use the added monsters and ghosts that come out of them when they die? i must have missed a couple lines in the cfg file, because ive ran the game multiple times and they keep spawning.

    Leave a comment:


  • Ashir
    replied
    You know Henry, it's really frustrating that people assume that I don't read the readme included.

    As you copy it, the readme only says that from v5.0 there are new cvars not compatible with old ones, so you must delete your old smc cvars from autoexec and use the new ones from smc_config.cfg, wich I did.

    The readme doesn't say anything about using smc_config.cfg instead of coping the cvars into the autoexec. I haven't updated the mod since v3.1 so it's normal for me not beign aware about it. Nail me into a fricking cross... geez.

    Leave a comment:


  • Henry
    replied
    Copied from Sevens readme:
    [..]
    1.) Version V5.00 (and newer) are no longer compatible with prior cvar settings.
    Please delete your old SMC - "autoexec.cfg" and "smc_config.cfg" file and use the new "smc_config.cfg" as the base for your personal settings.

    [..]

    [..]
    3.) There are many cvar´s available to adjust this "small mod compilation" according to your personal liking !!
    I included the config file "smc_config.cfg". This file contains ALL SMC cvars with the default cvar values.
    You should copy it in your ID1 or mod folder to very comfortable modify all features to match your personal likings with it.

    [..]

    [..]
    Please use the included smc_config.cfg to customize all features to your personal liking.
    [..]

    Yes reading readme.txt really helps sometimes

    Leave a comment:


  • talisa
    replied
    mhmm.....

    the smc_config.cfg is included in the SMC rar.
    grab it and copy it over to your ID1 folder

    then remove all SMC cvars from your autoexec,
    and edit the smc_config.cfg instead

    Leave a comment:

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