I improved your requested feature now. Also listening to the words you wrote and also brought in some of my ideas. We now have a high variation and randomization. Short summarize of the "war cry" feature now:
- uses different random sounds
- is not repeated in short time sequence
- can be adjustable via cvar which weapons are affected at all
- has an adjustabe chance to be called (makes it more rare)
I am happy with the current condition and therefore included it into the SMC update 5.35.
Thank you again for your suggestion.
By the way, the SMC already has a "taunt-feature" that plays random sounds when you reach an adjustable body count per time. Look for this cvar in your smc_config.cfg and read more details:
taunt_sounds and taunt_sounds_limit.
I am sure you will like it..
==================================================
Dear all,
Today I want to talk about a topic, that many people mention and which is always on the wish-list:
More blood and gore
The SMC already adds a great amount of additional gore and blood, but it can never be enough it seems

So I had the idea of blood pumping gibs.
And in addition to this, the option to eat/pick up gibs and restore a small amount of health points. Quake is not about vampirism but I liked the idea and wanted to try how it works out... and I am quite happy with it.
Lets talk about the feature "Blood pumping gibs":
After my approach of animated blood puddles beneath corpses in my last update, I thought this would add more gore to the game as well. It should not be too much to make it look overdone, so I made it semi-subtle but still enough to make it look nice and gory.
The logical next step would be of course to animate the gibs as well to amplify the "blood pumping" visual. But as al of you know, the SMC should be kept as neutral/universal as possible. And knowing that everybody uses different gib models (replacements) I didnt want to force you to use the same set. That is why I skipped the gib animation for now. But coding wise this is an easy task and can be done in addition if you like.
A nice side-effect of this feature is that the walls around the place where a monster is gibbed will also get more blood decals now (because the gibs pump blood as soon as they are spawned). So that a PLUS on my list as well...
Now about the feature "Eatable/Pickable gibs":
The bleeding gibs looked so tasty, that this idea was born directly while developing it. Now, Quake has nothing to do with vampirism, but the usable gibs has a nice side-effect:
The SMC has an additional gib by default: The heart. As an reward for gibbing an enemy you can/will gain a small amount of health for it.
This feature is very finely adjustable and you can choose which gib will give you health and how much...
That maybe provides an incentive to gib monsters or use the SMC feature to also gib monster corpses and gain some benefit from it.
Anyhow, I put a lot of effort in the visual and sound presentation. You have:
- different pick up sounds for variation
- additional particle effects when picking them up which should represent the idea
- fully adjustable health values depending on gib types (regular, head and heart)
Here is a short clip that shows both features (a brightened up the screen for better visibilty):
[ame]http://www.youtube.com/watch?v=YoFfRopK2CU[/ame]
I made a new addon for you that includes both features, as well as the war cry feature requested by JDStoner. V5.35:
New features:
- optional Bleeding gibs. Gibs are still pumping some blood when lying on the floor
- optional Eatable gibs. Player restores some health when picking/eating gibs (depending on gib type).
- optional War cry for individual weapons. Player sometimes shouts out a war cry when in the heat of a tough battle.
Please download it if you are interested and give feedback/suggestions and help to improve this mod:
DOWNLOAD
Have fun and best wishes,
Seven
Leave a comment: