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  • Henry
    replied
    @crazyboynph

    You write that you are using qr_quakebestiary_edited.
    That file is included in the epsilon mod compilation.
    If you are using the epsilon compilation as your base, it is understandable that you experience issues with recent SMC builds. The epsilon compilation uses a very old darkplaces build from 2011.

    The SMC is a single player mod. I do not recommend it for multiplayer for known reasons.
    Like all other mods, you can enable it with the -game [modfolder] command in your darkplaces shortcut.

    The SMC uses the improved dog model by capnbubs.
    Its uv-mapping is different to original dog model. That is why the dog texture from QR does not match the new dog model.
    You need to remove the Reforged dog textures dog.mdl_0, dog.mdl_0_gloss, dog.mdl_0_luma from qr_quakebestiary_edited to see the full glory of capnbubs dog.
    I use it myself as well. I am sure you will like it.

    Make sure to use a recent darkplaces build together with the SMC. The readme.txt speaks about some more details.
    You might notice a performance impact because the mod adds several particle effects.
    That is why its important to use a darkplaces build it was made for.
    If you find the performance impact too much you can reduce it by changing some particle features.
    Main important is the flamestyle cvar. It changes the flames in Quake. Set it to flamestyle 0 to have the least performance impact.
    The readme.txt describes how to edit SMC features in general.

    Good luck.


    @ Seven
    Please send me your latest mod source. I have a new idea and am in the mood for modding.

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  • crazyboynph
    replied
    i've turned off the new dog skin in the .cfg file, but it keeps coming back. the dog has teeth on his back? i have qr_quakebestiary_edited installed. normally the dog looks fine, but not with smc. any ideas? thanks.

    additionally, i really enjoy the additional features that smc provides over standard darkplaces, however why such a high performance hit? i've turned off almost every feature in smc as an experiment with the pak installed. which specific feature or features causes the most perf loss? i'd like to turn that feature off if possible. or is this just how the whole thing works? high cpu usage mod? my average frame rate with high res textures installed is 600-1500 with darkplaces, 600 in the most demanding areas at 2560x1440 + 4x MSAA, but i'm averaging 70-100 fps in combat with smc enabled, and frame time delivery is less consistent.

    which setting can i turn off to have a higher frame rate?

    in the end, i had to abandon smc. game audio is delayed by 5 to 10 seconds when playing co-op. is smc certified for singleplayer only?
    Last edited by crazyboynph; 02-24-2016, 05:40 AM.

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  • Bloodshot
    replied
    Speaking of credit, seven, do you mind if i was to create a modDB page for my mod? The code is yours, just with a lot of additions and tweaks so I'd just like your permission if I'm to make one for it, (with credits to you).
    Last edited by Bloodshot; 01-18-2016, 10:37 AM.

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  • JDSTONE
    replied
    all the "Quake Compilations" do give you and quake one some exposure. i saw a youtube video playing "HD Quake" and after a few clicks i found the people making it and found a new respect of how hard it can be to make a game. its good to see after all this time you can still find something to change in the game and make it better. just when i thought you did it all you find something new.

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  • gdiddy62
    replied
    Liking the concept and very glad to see you back Seven!

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