Announcement
Collapse
No announcement yet.
Small Mod compilation
Collapse
X
-
dont know if this build is the one seven means, but i use the 2017-08-29th DP build myself:
32bit https://drive.google.com/open?id=193...QGuN8tRxvOxg4x
64bit https://drive.google.com/open?id=1JT...VyARC_sTpsA2UM
Leave a comment:
-
Thank you both. It works!
Can someone post a link to that 2017 darkplaces version?
I am using the one from 2014-05-03 and cannot find the new one
Leave a comment:
-
you can ignore all the monsters, weapons and HUD stuff that you mentioned and downloaded before.
They are included in a newer version inside the SMC download.
You will find details about them in their corresponding subfolders.
Leave a comment:
-
Dear all,
Thank you Tom for your heads up and mail.
Very sorry for late replies. I was driven away from Quake for quiet some time.
Originally posted by PowerFulBR View PostHi Seven, I don't know the best place do message you, so I chose this one. I can't find "digs01 full Episode 9 maps with flames + impulse 12 + nails fixed.rar" anywhere on the forum. This was the only one I couldn't find from the list you posted here: http://quakeone.com/forum/quake-help...rkplaces/page4
Thanks
Please find the reupload here if you still interested
--------------------------------
Originally posted by 3371-Alpha View PostI didn't realize you recompiled it so soon, I should visit here more often. Anyways, I have an issue with the darkplaces engine. Keeps telling me "sounds not precached, fix you code" whenever one of the custom sounds are played, such as footsteps. The blood also doesn't seam to work correctly and instead makes a.....well a "silhouette sculpture".
That is most probably because you are using a save game which was saved with another mod (or an earlier SMC version).
Quake1 does allow you to load saves made with other mods but you encounter VERY unwanted behaviours and of course bugs.
That is independent to the SMC. Please always use a new game or reload a custom map when switching mods.
---------------------------------
Originally posted by H.E.C.U View PostHi all.
Just few days ago i install SMC. Things like random skins, models or Demon/Souls appear and work fine but another like new monsters or shell ejecting are completely missing.
I try with changing several parameters but still missing.
Anyone can help me? please.
just like Jimin and Talisa said: You are trying to mix 2 different mods. In this case it is SMC v3.80 with SMC v5.50.
You cannot mix 2 mods (progs.dat). Please read the SMC readme. It will tell you on what to pay attention to.
There is no need in using the older v3.80 as the newer version v5.50 (and its update to v5.60) include all the older features plus add new ones,
and what the main advantage is: They have been adapted to the new DarkPlaces builds !
So please only use the new SMC together with the new DarkPlaces builds to get the best of both worlds.
-----------------------------------
Originally posted by Jimin View PostI just finished the original Quake levels. What a blast!
Is it possible to also play the unofficial 5th episode: Dimension of the past with this mod?
It was recently released by MachineGames
Also, how would i play additional maps with it? They usually come with a BSP file.
Do I have to pay attention to something?
Thanks in advance
like Tailsa said you can use the SMC with all fan-made/custom maps/episodes as long as they do not need a special mod (progs.dat).
But be careful. You said that you are using the rain extension for Quake´s start map. Some episodes include their own start.map !
Due to Quake´s gamecode, the start map of episodes MUST have the naiming "start.bsp".
So please remove the rainy start.ent from your maps folder when playing the 5th episode: DOPA. As it doesnt match it.
All the rest will work just fine
----------------------------------
Originally posted by Poisonheadcrab View PostJust out of curiosity does the SMC contain the various packs listed below or at-least an alternative to them? I ask because I remember downloading a great deal of ad-dons from here when the SMC was in a much earlier stage. Since the mod compilation has gone through many updates and includes a lot more I feel like I may have many redundant files.
...
Yes, the SMC includes some of your mentioned things.
But first things first: The SMC was designed to be used either without any replacement content or together with any available replacement content.
It is not interfering with them. That always was the main object.
But the SMC introduces optional features that adds additional things to the Quake assets.
Examples are: Multiskin/Multimodel monsters, visual weapon effects, additional HUD effects and many others.
You CAN use them but you do not HAVE to use them as mentioned above.
I highly recommend to get the most out of this mod to use all features of course
To do this, simply copy the included Starter Kits into your SMC folder as well as the extended HUD.
You will save yourself a lot of hassle and issues by doing this compared to tinker one yourself.
So, you can ignore all the monsters, weapons and HUD stuff that you mentioned and downloaded before.
They are included in a newer version inside the SMC download.
You will find details about them in their corresponding subfolders.
This mainly applies to Quake as well as both mission packs.
Be sure to read the included readme for more details.
Have fun with your Quake !
Best wishes,
Seven
Special Note:
I recommend using a DarkPlaces 2017 build with or without the SMC as they fixed the main bugs like texture/shadow flickering, server crash, etc.
- 1 like
Leave a comment:
-
@Poisonheadcrab
no the SMC is a gameplay mod, it does not contain any HD replacement content
you can however find everything in the thread i made, including updated versions of many of the items listed
http://quakeone.com/forum/quake-help...t-content-list
and you can also many many more high-poly replacement models and textures for stuff not included in that pack,
like for example my HD models for buzzsaw, pendulum & lantern for MP2... and my version of my-keys explosives for multi-grenades
.
Jimin
yes you can play the unofficial 5th episode with SMC,
by just loading the regular quake SMC with the maps
and yes, any maps that dont require a custom mod can be played with the SMC
by just simply loading them through the console while having the regular quake SMC loaded
Last edited by talisa; 02-23-2018, 09:04 PM.
Leave a comment:
-
Just out of curiosity does the SMC contain the various packs listed below or at-least an alternative to them? I ask because I remember downloading a great deal of ad-dons from here when the SMC was in a much earlier stage. Since the mod compilation has gone through many updates and includes a lot more I feel like I may have many redundant files.
List of addons I have installed:
-Seven's new lava
-pretty water pack
-Seven's hud (got this in 2010)
-Ruohis key & rune models
-Q_Misc models by Ruohis, OoPpEe, & Obiwan
-ruohis_b_models
-Ruohis player model
-ruohis_g_models
-ruohis powerup models
-ruohis projectile models
-ruohis view models
-moondrunk skies (changed the files to TGA since PNG files are no longer supported)
-osjc classic gibs v3.2
-QRP map & item textures
-romirtlights
-shader-animated-b_boxes-ID1
-teleport_mrgnstrn (this makes the teleporters give off a reflective water effect)
-Vore Triple skin (uses models from shamblers castle I believe)
-Fiend multiskin (also utilizes shamblers castle models)
-grunt triple skin (Moo & OoPpEe + ruohis
For mission pack 1:
-DP_animated_teleport_Moon[Drunk]
-mh_lits_mp1
-OoPpEe & Ruohis Wetsuit model
-QRP textures for MP1
-QRP gloss textures for MP1
-rain for MP1 episode3 V1
-romirtlights for MP1
-xolve_mp1_dlits_1
-hellknight 4skin
-knight 4skin
-OoPpEe-SoA-Weapons-LsrTrl
-OoPpEe Weapons-LC-Glow MP1
-OoPpEe-SoA-Weapons-PBombSmk
-OoPpEe-SoA-Weapons-ProxGlow
-OoPpEe-SoA-Weapons-V2
For Mission Pack 2:
-DP_animated_water_Moon[Drunk]_v0.3
-DP-New_Lava-V0.3-Seven
-DP-New_Teleport-V1.23_DP-new_Seven
-pretty water is also added here
-inkub_rtlights_mp2
-moondrunk_mp2_textures
-mp2_effect_powerups
-OoPpEe-DoE-Weapons
-OoPpEe-DoE-Weapons_ADDON-lsmoke
-OoPpEe-Plasmaball
-rogue-dragon_sean
-Ruohis player model
-seanstar_moondrunk_jenk_skies
-shader-animated-b_boxes-ROGUE
-wa_eelplusgibs
-multi skin model for the ogre and his multi grenade cousin by OoPpEe
-Reflecting_Overload_MP2
-mp2_prerelease_textures (placed in id folder)
-mp2_replacement_content-medium (placed in id folder)
-mp2_prerelease_normals-high (placed in hipnotic folder)
Leave a comment:
-
I just finished the original Quake levels. What a blast!
Is it possible to also play the unofficial 5th episode: Dimension of the past with this mod?
It was recently released by MachineGames
Also, how would i play additional maps with it? They usually come with a BSP file.
Do I have to pay attention to something?
Thanks in advance
Leave a comment:
-
Originally posted by talisa View Post
trash that crap compilation and everything will instantly work fine
.
and then you can use this thread to put together your own HD setup with all the textures and models YOU like
http://quakeone.com/forum/quake-help...t-content-list.
Thanks m8!!!!Last edited by H.E.C.U; 02-25-2018, 03:12 PM.
Leave a comment:
-
Originally posted by H.E.C.U View Post.....using Quake epsilon......
trash that crap compilation and everything will instantly work fine
.
and then you can use this thread to put together your own HD setup with all the textures and models YOU like
http://quakeone.com/forum/quake-help...t-content-list
Last edited by talisa; 02-17-2018, 01:15 PM.
- 1 like
Leave a comment:
-
Originally posted by Jimin View PostNew monsters and shell ejecting works fine for me. Maybe you have other mod files in your folder? Maybe have conflict.
I only use this mod and everything works. You can try it. I only use this file: Quake_V5.50_small-mod-compilation_Seven.pk3
Leave a comment:
-
New monsters and shell ejecting works fine for me. Maybe you have other mod files in your folder? Maybe have conflict.
I only use this mod and everything works. You can try it. I only use this file: Quake_V5.50_small-mod-compilation_Seven.pk3
Leave a comment:
-
Hi all.
Just few days ago i install SMC. Things like random skins, models or Demon/Souls appear and work fine but another like new monsters or shell ejecting are completely missing.
I try with changing several parameters but still missing.
Anyone can help me? please.
Leave a comment:
-
I found what I did wrong myself. You have to copy additional file for rain into maps folder. Its in the download subfolder.
It even adds rain and lightning sounds to the levels.
There are so many new things to discover with this mod. It makes the game much more intense and alive. Its amazing.
Thank you very much
I like!
Leave a comment:
-
I need help with this mod. I can see video clips and screens with rain and some spooky mist on the floor in the first map where the skill setting is. When I start Quake they are missing.
I read the mod instructions to open and edit the custom config file. I found this line: "cl_particles_rain" "1" near the top of the file. It says it enables rain in maps.
It is set to: 1 but the rain is not coming.
Everything else is working great so far!
Can someone help me? I use version 5.50 by the way. Do I need to update to 5.60 for the rain? if so, how?
Thanks in advance
Leave a comment:
Leave a comment: