UPDATE 20120205
New version V3.72 Release
New Features:
- Added possibility to use Gyro on backpacks (so you can shoot them around and they can float in water)
- Added possibility to disable the spinning of backpacks
- Added High Poly backpack model
- Added new custom effects to E1M1 map (e1m1.ent file and e1m1_effectinfo.txt are included)
- Added new "custom sound effects support": You can add sounds into maps without editing QC (samples included).
Updated features:
- fixed Hellknight´s charge effect bug (he kept glowing when he was interrupted during firing animation)
- fixed backpack gyro issues from the unofficial V3.71 release
Updated DOWNLOAD links in 1st post.
Important:
As always, please read the included readme´s (at least the main one) !
Here is a clip to see some new e1m1 effect ideas I had.
All you need for it is inside the subfolder of the smc´s.zip:
- e1m1.ent
- e1m1_effectinfo.txt
The new ambience sound can be heard in the secret with the water passage ("river-sound") and around all 3 steam points.
You can of course delete or adjust them if you want (inside the commented .ent file).
Have fun.
Seven
PS: I promise to not release a newer version soon.
[ame]http://www.youtube.com/watch?v=UYJoRFefgTI&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
New version V3.72 Release
New Features:
- Added possibility to use Gyro on backpacks (so you can shoot them around and they can float in water)
- Added possibility to disable the spinning of backpacks
- Added High Poly backpack model
- Added new custom effects to E1M1 map (e1m1.ent file and e1m1_effectinfo.txt are included)
- Added new "custom sound effects support": You can add sounds into maps without editing QC (samples included).
Updated features:
- fixed Hellknight´s charge effect bug (he kept glowing when he was interrupted during firing animation)
- fixed backpack gyro issues from the unofficial V3.71 release
Updated DOWNLOAD links in 1st post.
Important:
As always, please read the included readme´s (at least the main one) !
Here is a clip to see some new e1m1 effect ideas I had.
All you need for it is inside the subfolder of the smc´s.zip:
- e1m1.ent
- e1m1_effectinfo.txt
The new ambience sound can be heard in the secret with the water passage ("river-sound") and around all 3 steam points.
You can of course delete or adjust them if you want (inside the commented .ent file).
Have fun.
Seven
PS: I promise to not release a newer version soon.
[ame]http://www.youtube.com/watch?v=UYJoRFefgTI&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
Comment