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  • Lightning_Hunter
    replied
    Sorry for the double post, but I have another question for you, Seven. Which compiler do you use for the SMC code? I'm getting a lot of warnings compiling the code, but that may be normal. I see three compilers that come with the source: fteqccgui.exe, fteqccgui 2015-06-17.exe, and fteqcc.exe.

    I managed to combine SMC 5.6 with Beyond Belief by adding the mortal Chthon code to the SMC code (that's all the new code Beyond Belief had). I might tackle a few other SP campaigns in the same manner once I have verified the correct compiler. I even thought about putting together an individual map compilation of classic maps that work with the SMC. If I did this, I might have each level exit to another custom level and reset the weapons each time. I could then set music tracks and have monsters like the Necromancer replace a few wizards here and there using the ent file (so they have more health than a standard wizard). Just some fun thoughts!

    Leave a comment:


  • Lightning_Hunter
    replied
    Thank you for re-uploading those files, Seven! It's too bad I missed the party, but I get it. None of us are getting any younger. Also thanks for the Zerstorer link. Do you happen to have your Rapture fixes around? I'm also trying to track down the Zerstorer HD Reforged pack, but I can probably always create my own if it's no longer in existence!

    Thank you for the compliment on the Warlord skin. I actually made HD skins for every SMC monster minus the Carnivean I think. I will try to upload them somewhere for all who are interested.

    Edit: I just realized that link you gave me to the Zerstorer patch also has Rapture! Great. Now I just need the Zerstorer HD reforged, or I can try to create it myself (I don't believe there are many new textures in Zerstorer).
    Last edited by Lightning_Hunter; 09-07-2023, 08:23 PM.

    Leave a comment:


  • Seven
    replied
    Hello Webangel,

    Thank you for reaching out for me in these dark days.
    I received your mail and found some PMs and posts in this forum.

    I am sorry to not visit this forum on a regular basis anymore.
    The party was big and loud as long as it lasted (hell, we had a lot of fun) but it is clearly over.


    Of course I will help as good as I can by finding lost artifacts, files and source codes

    Lets start with the Zerstorer v1.2, that Lightning_Hunter requested some days ago:
    Please find it here: https://quakeone.com/forum/quake-hel...657#post282657

    Now, the SMC files:
    Well, they lasted and have been online quite some time/years.... I do not know what happend to the link recently. Maybe a hostile takeover
    All the screenshots have been vanished as well from the OP.
    I will try to gather them again.

    In the meantime, please find the SMC packs here:
    DOWNLOAD

    Have fun with our "old" but beautiful baby



    @ Lightning_Hunter


    Very nice work on the Warlord skin!
    He was one of the most difficult enemies I implemented into Quake.
    Only surpassed by the Reiver.

    These 2 enemies have double or even triple the features (attack and defense options/styles) from regular Quake minions.
    Unfortunately almost unnoticed by most people, as they are only "replacement monsters".


    Best Wishes,
    Seven

    Leave a comment:


  • Lightning_Hunter
    replied
    Yes, I am also looking to download SMC 5.6 again, but all links are down. In particular, I need the source code that comes with the download.

    Leave a comment:


  • lowenz
    replied
    Link not working!

    We blocked this link to be safe

    We noticed something suspicious - like a lot of downloads in a day. Ask the owner to create a new link. Learn more

    Leave a comment:


  • Lightning_Hunter
    replied
    So yeah, I haven't done anything Quake related in over 10 years, but I started playing a bit again. This mod has come a long way; good job Seven! I saw nobody has done an HD skin for the Warlord, and I liked the model so much I decided to do one myself. Not sure if anyone is interested. It was done by hand based on the second skin, which was easier to remake.






    Old skin:

    Leave a comment:


  • webangel
    replied
    .. and what about the new missionpacks Dimension of the Past and Dimension of the Machine?

    Leave a comment:


  • webangel
    replied


    Hello Seven,
    are you think about release v5.6 for the missionpacks aswell?
    I hope so...

    Regards
    w@

    Leave a comment:


  • MusicGoat
    replied
    hi seven. as much as i enjoy this mod i'd like to remove this. how can this be done?
    EDIT: nevermind i removed the conflicts i had
    Last edited by MusicGoat; 05-27-2021, 07:18 AM.

    Leave a comment:


  • roundtree
    replied
    Seven: Thank you for getting back to me. You know what, I was wrong, that cvar was there the whole time. I was using my android text editor, Old School Editor (looks like WordPerfect), and I was unaware I had to click "Next" to get to the rest of the text file. Most editors I use on Windows and Linux don't have that hangup. My phone has 8 gb of ram, so it should work fine... BTW, I forgot to say the flashlight looks great! I had to turn down the brightness a little, but it works awesome. Thank you for making one of my dreams for Quake 1 come true! Quake 1 is still my favorite Quake. I like to play it on Linux with Darkplaces mostly, but love having on my phone with Quad Touch in case I get bored somewhere.

    Leave a comment:


  • Mr.Burns
    replied
    Hi Seven
    Sorry to hear about your YouTube account, you have quite an impressive showcase of your works there.
    Also, apologies, with all the recent spam/bot activity here I guess I must have inadvertantly locked down my profile a little too enthusiasticly Hopefully you can now PM me

    Kind regards
    Monty

    Last edited by Mr.Burns; 05-20-2021, 01:07 PM.

    Leave a comment:


  • Seven
    replied
    Hello Monty,

    I just saw (by accident), that you replied to one of my youtube clips.
    I used a different email (that I checked today) and now also seem to not be able to reply in youtube anymore...

    So I thought to drop you a PM in this forum.
    Unfortunately you disabled PMīs at quakeone.com.
    So now I write this offtopic post to somehow get in contact with you

    If you have any questions, please feel free to ask me here (that seems the only way to "chat").
    I get mail notifications when a person sends a PM in quakeone.com, which I check on a daily basis.

    Have a great week my friend.

    Best wishes,
    Seven

    Leave a comment:


  • Seven
    replied
    Hello roundtree,

    Thank you

    You will find the cvars that you are looking for in the smc_config.cfg file since SMC v5.20.
    They look like this:
    Code:
    [COLOR=#000000]////// Environmental and  Screen effects
    set flashlight_type 2                // Use flashlight feature with: 'impulse 30' (bind a key to it. See Readme.txt)   cvar values: choose between 2 different flashlight types ("1" regular and "2" cubemap style)
    set flashlight_radius 170            // adjust flashlights light radius for flashlight type 1 here
    set flashlight_cubemap_radius 700        // adjust flashlights light radius for flashlight type 2 here
    set flashlight_color_brightness_red 1.8        // adjust flashlights light intensity (color red)
    set flashlight_color_brightness_green 1.7    // adjust flashlights light intensity (color green)    
    set flashlight_color_brightness_blue 1.7    // adjust flashlights light intensity (color blue)    [/COLOR]

    Please make sure that you are using the newest version of this mod and also copy/paste the smc_config.cfg from the download folder.

    Have fun!

    Best wishes,
    Seven

    Leave a comment:


  • roundtree
    replied
    Seven, thank you for making this mod! I am now using the updated version of this mod. I deleted it just to see what the torches look like normally in Darkplaces engine. Ouch!! Quickly reinstalled it, and now they look beautiful! I just wanted to ask... the flashlight is supposed to support cubemaps and classic mode. I would like to know how to switch it please? In the smc_config, there is NO cvar for the flashlight. The file says there is one, but it does not exist. I have studied the file and cannot find it. Would you please tell me how to switch the flashlight to classic mode? Cubemaps mode did not work my renderer.

    Leave a comment:


  • Seven
    replied
    Thank you webangel.

    As far as I remember you took a break from Quake some time before the last update was released.
    If you have tome, please take a look into the Change history v5.60 .txt to see what was going on behind the scenes
    Its included in the download.

    Take care my friend,
    Seven

    Leave a comment:

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