@seven
nvm i didnt need to update to another build of darkplaces.
i just found what the problem was for me...
i also had the shamblers castle pk3 in my ID1 folder, and the textures inside that pk3 had file-extension tga, and the ones in my pk3 for triple skin had png file-extension...
apparently dp doesnt only sort files it loads by alphabet on filename, but it also sorts files by extension.
and thus the tga files in the shamblers castle pk3 were loaded last cuz they had tga extension and the ones in my pk3 had png... tga starts with T and png with a P... and thus the engine loaded the ones from shamblers castle pk3 last
fixed it by converting all textures inside my pk3 to tga, and now it works:
so in the end it wasnt that there was something wrong with my quake, but the engine just sorted them wrong cuz of the file-extensions
EDIT: ive also fixed the link to the vore tripleskin pk3 in my post a few pages earlier to new pk3 which makes use of the 'skin' feature and has tga instead of png files, so that the textures inside the shamblers castle pk3 dont override the ones inside the tripleskin pk3
nvm i didnt need to update to another build of darkplaces.
i just found what the problem was for me...
i also had the shamblers castle pk3 in my ID1 folder, and the textures inside that pk3 had file-extension tga, and the ones in my pk3 for triple skin had png file-extension...
apparently dp doesnt only sort files it loads by alphabet on filename, but it also sorts files by extension.
and thus the tga files in the shamblers castle pk3 were loaded last cuz they had tga extension and the ones in my pk3 had png... tga starts with T and png with a P... and thus the engine loaded the ones from shamblers castle pk3 last
fixed it by converting all textures inside my pk3 to tga, and now it works:
so in the end it wasnt that there was something wrong with my quake, but the engine just sorted them wrong cuz of the file-extensions
EDIT: ive also fixed the link to the vore tripleskin pk3 in my post a few pages earlier to new pk3 which makes use of the 'skin' feature and has tga instead of png files, so that the textures inside the shamblers castle pk3 dont override the ones inside the tripleskin pk3
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