Thank you all very much.
The stairy slipgate effect was just an idea, that I wanted to share.
Yes, it does not fit into Quake-style like my previous reddish fog.
But it is sometimes good to have a different effect inside map_effectinfo.txt
I will add it as an alternative into start map so that you can use it for whatever you like.
=======
The MP2 powerup effects:
1.) powershield
So this will be it. I will add it unchanged into V3.80.
2.) belt
Everybody that gave feedback had a different favor
That makes it difficult for me to decide which one to take...
But I personaly like the one with the clouds the most.
And I already added FC´s suggestion: Lightning
So now you have clouds and lightning, which are soaked into the belt.
Just like the gravity it soaks up
I think it makes it really good looking.
The other ones will be added as alternatives, so you can use them if you want...
==============
My main reason to post today:
I manged to add transparent weapons during invisibility time.
That was a very hard thing for me.
As far as I know, the engine itself hides the view-weapons in Quake as long as:
self.invisible_finished = 1
self.invisible_time = 1
So I thought that only CSQC was able to change this behaviour.
And as you know, I want to keep the "small mod compilation" QC-only.
But thank god DP has "viewmodelforclient", so this nice little effect could be done.
I reduced the spawned viewmodel´s alpha to 0.3, so that you still see your weapon´s shape after picking up the ring.
The animations are fluent taken over to the "normal" condition, when the ring wears out.
I tried to record this in a small clip, so that you better see it.
You can do whatever you want to the view-weapons:
- change alpha
- change scale
- change color
- it is model independent !
- ...
The fov will also follow your regular fov.
I like this effect very much.
[ame=http://www.youtube.com/watch?v=Ki77zj7C58k&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake-invisibility-weapons.avi - YouTube[/ame]
=============
I added a gyro separation for the shotguns today:
Both shotguns use different forces now.
That makes it much easier to adjust them to your personal likings.
=============
The guardians in MP2 use a triple laser attack, as you know.
Jakubs laser effect found its way into it now.
(sorry for the bad screenshot, but you get the idea...)
click on it to zoom it.
Best wishes,
Seven
The stairy slipgate effect was just an idea, that I wanted to share.
Yes, it does not fit into Quake-style like my previous reddish fog.
But it is sometimes good to have a different effect inside map_effectinfo.txt
I will add it as an alternative into start map so that you can use it for whatever you like.
=======
The MP2 powerup effects:
1.) powershield
So this will be it. I will add it unchanged into V3.80.
2.) belt
Everybody that gave feedback had a different favor
That makes it difficult for me to decide which one to take...
But I personaly like the one with the clouds the most.
And I already added FC´s suggestion: Lightning
So now you have clouds and lightning, which are soaked into the belt.
Just like the gravity it soaks up
I think it makes it really good looking.
The other ones will be added as alternatives, so you can use them if you want...
==============
My main reason to post today:
I manged to add transparent weapons during invisibility time.
That was a very hard thing for me.
As far as I know, the engine itself hides the view-weapons in Quake as long as:
self.invisible_finished = 1
self.invisible_time = 1
So I thought that only CSQC was able to change this behaviour.
And as you know, I want to keep the "small mod compilation" QC-only.
But thank god DP has "viewmodelforclient", so this nice little effect could be done.
I reduced the spawned viewmodel´s alpha to 0.3, so that you still see your weapon´s shape after picking up the ring.
The animations are fluent taken over to the "normal" condition, when the ring wears out.
I tried to record this in a small clip, so that you better see it.
You can do whatever you want to the view-weapons:
- change alpha
- change scale
- change color
- it is model independent !
- ...
The fov will also follow your regular fov.
I like this effect very much.
[ame=http://www.youtube.com/watch?v=Ki77zj7C58k&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake-invisibility-weapons.avi - YouTube[/ame]
=============
I added a gyro separation for the shotguns today:
Both shotguns use different forces now.
That makes it much easier to adjust them to your personal likings.
=============
The guardians in MP2 use a triple laser attack, as you know.
Jakubs laser effect found its way into it now.
(sorry for the bad screenshot, but you get the idea...)
click on it to zoom it.
Best wishes,
Seven
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