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the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Hello Nahuel,
Thank you for uploading your modified particlefont to another webspace.
Now I could test your fire thoroughly.
First of all, the textures in particlefont are counted from "0" to "63".
You changed the textures 52 - 55, but used the "tex 53 56" param.
The complete row no.7 (from tex 48 to 55) is used by many effects in the smc.
I saw that you used 3 different new textures, which could be moved to tex 37 - 39, so they will not affect others. These 3 tex are not used in the complete effectinfo.txt.
Now back to the fire
Your fire fits perfectly into the start map !
The fire on the left and the right at the starting point fits perfectly.
But unfortunately this fire (= flame2.mdl) is used in many other maps as well.
And in all these maps your new fire (= left) is too big:
Secondly the performance impact is really big.
In E1M4 I had 50% less fps. E1M4 has many big flames...
As well as the start map (fps reduction was around 35%).
I noticed that you kept the previous flameparticle block enabled.
These particles are smaller than your new ones and therefore are no longer visable. I disabled the blcok and gained some performance back.
Next I reduced your "count" value from "12" to "1.5" and could bring back some more fps.
I must say that I personaly even like the new count "1.5" visual more.
It makes the fire not so hard. More soft and even more natural.
Changed the size to 6 12 to make it more calm.
But these are only personal preferences...
I fell in love with your new fire ! (with some modifications).
It really looks much more reaslistic than before.
Unfortunately it is too big for other maps and should therefore only be used for the start map. Its big performance impact is another reason to only use it in start map.
I have a solution for this:
A simple QC check for the map model makes it possible to use your new fire only for start map. We will give it a new particleeffectnum and call it only when the QC map-check is positive.
Alternatively we could also modify the start.ent file and give it a new param, but we should not do that. There are already too many modifed .ent files floating around in this forum. So going the QC way is better I guess.
I will use this new fire in my Quake from this day on !
These are my small modifications (besides moving the 3 textures to 37 - 39).
I deleted the unused blocks and lines completely:
Code://full particle fire (big fire) - main particles effect particleflamebig count 1.5 type static tex 37 39 size 6 12 alpha 128 400 900 gravity -0.2 originoffset 0 0 -4 originjitter 10 10 15 rotate 160 200 10 40 velocityjitter 4 4 32 velocitymultiplier 60 //full particle fire (big fire) - bright smoke effect particleflamebig countabsolute 0.3 type smoke tex 0 7 color 0x303030 0x303030 size 6 10 sizeincrease 5 alpha 0 140 80 originoffset 0 0 25 originjitter 3 3 5 airfriction 5 bounce -1 gravity -0.3 notunderwater //full particle fire (big fire) - sparkles effect particleflamebig countabsolute 3 type snow tex 40 40 color 0xFFBF80 0xFFFF80 size 0.3 0.6 stretchfactor 1 sizeincrease -0.2 alpha 150 150 80 originjitter 8 8 12 originoffset 0 0 -4 airfriction 8 bounce -1 velocityjitter 120 120 130 velocitymultiplier -0.2 gravity -0.2 notunderwater
Thank you again Nahuel for your investigations and sharing your results.
It is amazing.
Best wishes my friend,
SevenLast edited by Seven; 08-28-2012, 01:38 PM.
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hmm could you perhaps share the modified particlefont by you seven?
paintshop pro which i have doesnt like tga much and when i try modifying a tga with it it messes up the transparent parts of the textures when saving
and id love to be able to try out that new particle-fire, it looks great.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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new fire particles by nahuel
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tried it and it looks really nice, however the fps drop is quite drastic. i've been there dude... spent weeks tweaking my version of torches and big fire trying to find out which parm exactly kills speed. in the end, i succeeded, at least for me. the strange thing is that even though i experienced no noticeable fps hit, others with different gpu brand still did. you should ask seven - he knows the story.
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and now i'm back to where i started with this nahuel's version. it looks gorgeous, but when i load my usual fire test map e2m6, fps went down to 25-35. it's a big deal when one is used to the solid 60 /vsync on/.
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still.. it's a worth trying. maybe all i need is faster rig :-)
jakubmy projects so far:
Travail retextured ___/___ Knave HD textures
Tronyn in high definiton ___/___Abyss of Pandemonium HD textures
Nehahra rtlights and other experiments
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Dear all,
Now that Nahuel provided us something new and fresh, which looks beautiful ontop, I implemented into the "small mod compilation".
It is an Update that you can use if you like.
It is 1 simple update file that you have to drop into your Quake.
I did not want to create a complete new version for it.
I explained all the things that I found during deeply testing Nahuel´s flames here.
Please read it if you didnt have yet.
I optimized the performance impact as good as I could.
A detailed readme.txt is included in the Update file.
Thank you again Nahuel.
DOWNLOAD
Have fun,
Seven
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Thanks Seven, i add some color values (taken from another part of effecinfo) from red to yellow (?). maybee the flames seems too "yellowish" to get a realistic color we need to take the range to red and yellow
//full particle fire (big fire) - main particles
effect particleflamebig_startmap
countabsolute 8 // count 1.5
type static
// blend add
tex 37 39
size 6 12
// sizeincrease -4
alpha 128 400 900
color 0xFFAB57 0xFF0A0A
gravity -0.2
originoffset 0 0 -4
originjitter 10 10 15
rotate 160 200 10 40
velocityjitter 4 4 32
velocitymultiplier 60the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Hello Nahuel,
Yes I know, it is like a addiction, when you once started to play around with effectinfo.txt you cannot stop. You always find this and this and that, which can be improved, hehe.
The effectinfo.txt file has become sooo long, that I sometimes fear:
Does DP has a max. size-limit cap ??
Have fun my friend,
Seven
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Hello Seven Sorry for the OT. I do not understand a word in German. But i love Angizia! (yeah is an austrian band elsewhere) Kokon is not the best album; but i really love this song. can you tell me in little words what speak about? Thanks [ame=http://www.youtube.com/watch?v=SAT4t6Gj8YU]Angizia | Es ist Leidenschaft - YouTube[/ame]the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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An Argentinean wanting German translated to English...this is funny to me
Now we just need you (Nahuel) to translate it to Spanish and then have a bi-lingual American translate it back to English so we can see if it is even the same song.
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