Originally posted by MadGypsy
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But I think you will first find out if it really looks good in-game ,when you try it
We are working hard on the gib models of the spider, wich is the last open thing to do. We are even going in 2 independent ways of doing it. One of these ways will lead to success hopefully.
Regarding the animations:
It all began with the unused animations of the ID monsters:
- soldier
- knight
- ogre
which are optionally used in the "small mod compilation" now.
I tried to bring more realism and variation into the spider as well.
The idle/stand animation consists of 3 different animation sequences, which are spawned randomly.
Also the walk animation has 2 sets now.
The melee attack animation has 3 animation sets.
It was a pleasure to bring all of Psionics animation ideas into the game. I only had to modify them a little bit, but not much.
That is what makes the little beast almost feel "real".
The sounds must never be underestimated.
They make half of the experience compared to visuals.
That is what I had to learn. Hopefully people will like it too.
Kind regards,
Seven.
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