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Hi, is it possible to install/put a new player model file in id1/hipnotic/rogue folder to use with the small mod compilation? If so, how?
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Originally posted by TR2N View PostHi Seven, thank you for the file. I have already started to adjust the settings.
Two problems I have in the moment. I can't find the setting for disabling the extra monsters.
You just wrote that you downloaded the smc_config.cfg from my last post.
Why you ask how to disable extra monsters ? That smc_config.cfg already disabled them all. Just as you requested.
Originally posted by TR2N View PostI want to have the game as faithful as possible. I just want some extra effects
From blood/gore extensions over fire/flames to lots of environmental effects. As well as powerups, trails, mist, explosions, liquid splashes, etc.
You can enable/disable them all in that config file.
Originally posted by TR2N View PostAlso I am not able to add webangels light beams, because the file is somehow interfering with the SMC. My packages are some years old,
So, you should delete the progs.dat in that old version that you have. It will work automagically afterwards.
Just be sure to use the .ent files from that download and not any else.
Remember, you can only use 1 .ent file at a time. If you want to combine different .ent files you ca do it but you have to copy the blocks that you want manually.
Originally posted by TR2N View PostI have to start from scratch to build my personal faithful Quake again.
Thank you for your continued support Seven! Your ideas and work you put in it is gorgeous!
But you do not really need to rebuild everything. The SMC is still base for all available extensions. Updating to v5.60 will be enough.
Just be sure to delete all files from older versions.
ALL replacements (such as textures, models, sound, etc.) are completely independent to the SMC.
That is on purpose, as the SMC shall not interfere with your Quake setup and will work with all official maps as well as fan-made maps.
Have fun with your Quake,
Seven
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Originally posted by TR2N View PostI can't find the setting for disabling the extra monsters.
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Hi Seven, thank you for the file. I have already started to adjust the settings. I want to have the game as faithful as possible. I just want some extra effects (using the ent files etc).
Two problems I have in the moment. I can't find the setting for disabling the extra monsters. Also I am not able to add webangels light beams, because the file is somehow interfering with the SMC. My packages are some years old, I have a yellow light beam but the download listed on talisas list included a white one. So I have to start from scratch to build my personal faithful Quake again.
Thank you for your continued support Seven! Your ideas and work you put in it is gorgeous!
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Hello TR2N,
The idea and nature of the SMC is to give you the freedom to adjust the mod to your personal liking WITHOUT the necessity to change the source.
That is what the SMC is all about.
Simply disable all the unwanted features via the included smc_config.cfg. And keep the ones you like.
You can use the one attached below, which has all features disabled except the flying dust particle effect that you mentioned.
You can use it with SMC v5.50 or v5.60, so you do not need to go through it all if you are too lazy.
Have fun with your Quake,
Seven
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Hi guys, i am back after a loooong Quake break.. I am looking at my packages right now and want to add some updates, but this is so much that changed in the last couple of years..
@Seven: It it possible to make a stand alone package for the flying particle effect?
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Thanks Seven. I dont get much time to play but will check this out the new effects look good i like the shambler pic
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What ?
It must have been this darn Gremlin again. I told him many times not to eat my files.
He cannot keep his fingers off things that do not belong to him.
Well, it is my own fault. I should not have opened the Pandora´s box of Hipnotic …
Try downloading v5.60 update again to see if its complete this time.
Oh, and Special Thanks to JDStoner for the request to have kickable grenades.
It turned out as a great idea with which one can have much fun (set detonation time a little higher).
It is really entertaining to kick grenades into the face of your opponent and see him gib into pieces.
How relaxing …
I can only recommend to download the v5.60 update. It has lots of beautiful and useful new features and contains most of the things I was working on and off the last months.
Free time has become really rare so I am happy to release the bundle. Hopefully others find it somehow useful and will enjoy it.
Kind regards,
Seven
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Dear all,
UPDATE 20170816
Version V5.60 Release
Update history since 5.50:
New features:- Option to make Player grenades kickable and adjustable detonation time --> Big fun
- New underwater + in slime + in lava effects (colored view, dust / bubble particles)
- Adjustable player size (aka view height / eye level)
- New teleporter travel effects
- New weapon effects (Rocket & Grenade launcher muzzleflashes and custom Lightning gun beams)
- New shambler lightning attack model
- RL & GL projectile explosions now spawn interactive blood splats from monsters and players
- Option to disable shadows for torches (handy when using custom torch models with RT lights)
- Adjustable amount of flesh / meat chunks when shooting enemies (to increase gore)
- Adjustable blood splash particles when shooting enemies (to increase gore)
- Option for old film / grain look overlay effect (like in old movies)
- New lightning trap visual effect
Please find updated links in 1st post.
For some new features I could take a screenshot.
The other features cannot be caught in a static screenshot, please download and try them yourself:
Trap lightning effect:
Torch model shadow fix:
Shambler lightning beam:
Lightning Gun beam:
Old scratchy/grainy film look overlay effect (this is a dynamic effect):
Best wishes,
Seven
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- Option to make Player grenades kickable and adjustable detonation time --> Big fun
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Hello TheKillingJoke,
You are speaking about the screenshots in the SMC download .rar file ?
If you like them you will most probably also like the new v5.60 cvars:
- gore_amplifier
- fleshsplat_amplifier
Both of them have been designed for people who cannot get enough of the reddish color in their Quake.
You will even find an overkill feature in v5.60. But I had to keep it hidden because of the users under 21.
To enable that beast you have to go a little deeper...
But time will tell.
Have fun,
Seven
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Thanks alot for the updated version ! New Monster variations are always welcome :-)
Edit: The blood effect screenshots ->Last edited by TheKillingJoke; 08-13-2017, 01:05 PM.
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Hello,
Page 1 is updated and has something to download again...
UPDATE 20170812
Version V5.50 Release
Update history since last official version 5.41:
New features:- Blood splatters on HUD when gibbing corpses or living monster while standing nearby
- Enforcers + Soldiers can now dodge as well as shooting + running (at the same time). Based on Nehahra mod.
- 3 new Enforcer replacements: Defender, Eliminator, Pyro. Based on Quoth mod.
- Added new default torch model
Updated features:- Monster Reiver was too strong. Adjusted his properties a little bit.
- Implemented all previous SMC updates/patches into one version: v5.50
- Some cvar and effectinfo adjustments
- Bugfixes
This will be the new base version for all upcoming updates.
So be sure to use it and delete all files from older versions in your Quake.
I also updated the Hipnotic SMC version.
Please find updated links in 1st post.
================================================== =====
I updated the Tutorial about the model skins and fixed broken download & screenshot links here
Working on all new SMC v5.60 features now as explained in my post above
Download will follow shortly (it will need the new v5.50 version as base).
Kind regards,
Seven
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Originally posted by Seven View PostHello,
In case of interest and people are requesting, I could release the final version of SMC v5.50 as standalone file (including all previous updates/patches).
It will be the base version for all further updates.
Kind regards,
Seven
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