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  • JDSTONE
    replied
    Seven what about making the pipe bombs so you can kick them away like gibs? its i fun sounding idea but it may not work in the game play if you never get hurt by them because if you run in to it it gets kick away. i would want monsters to be able to kick them away too just so you know everything is fare. if your playing with mod ideas try this one out let me know if it sucks. hope your enjoying summer tell them young gals hi for me

    ps the link for the update seems to have gone bad

    Leave a comment:


  • hgdagon
    replied
    @Seven Well, have a nice rest, and thank you!!!

    Leave a comment:


  • Seven
    replied
    Hello hgdagon,

    If you already have SMC v5.41 you did not miss anything.
    Download for v5.50 update is still available.
    I deleted the other links due to usage of a model without proper permission.

    If I continue to work on new updates/content, I will keep your request in mind and use different hosters.

    Anyhow, I will be out of the country for a couple of weeks.

    _________ hanging out __________ swimming ____________ dancing ___



    _ having fun with old friends and young gals ________ and enjoying life ______



    Enjoy your Quake !

    Kind Regards,
    Seven


    Leave a comment:


  • hgdagon
    replied
    I'm only glad that the SMC is still being developed, but, why is there no link in the OP? Also, please, Seven, stop uploading to zippyshare. It's a horrible choice for... well, people like me. If we're a little late, then bye-bye, file...

    Leave a comment:


  • gdiddy62
    replied
    Thanks Seven! Will give it a try!

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  • Seven
    replied
    Hello,

    For people who are interested to play around with.
    Here is a wip version to download and install.

    In editor:






    Some in-game impressions:




    Download

    Kind regards,
    Seven

    Leave a comment:


  • Mugwump
    replied
    Originally posted by Seven View Post
    Wait... it's not textured? It does seem to be textured in the picture from post #2979.
    Last edited by Mugwump; 06-24-2017, 10:47 AM.

    Leave a comment:


  • gdiddy62
    replied


    Looking forward to it now!
    Thanks Seven!!!!!

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  • Seven
    replied
    Originally posted by bfg666 View Post
    Wow! That second model by Vladimir Uryadov is badass! I think I might use this one from now on.
    That evil face model fits into Quake




    And also matches the evil face textures quite good



    So I guess we can use it...

    Kind regards,
    Seven

    Leave a comment:


  • MadGypsy
    replied
    Zbrush has an unrestricted 45 day free trial.

    https://pixologic.com/zbrush/trial/

    Simply download the trial, open the ztl and click (probably) file/export/obj

    Alternately, sculptris maybe, maybe will import ztl... I wouldn't bet the farm on it though.

    http://pixologic.com/sculptris/features/
    Last edited by MadGypsy; 06-22-2017, 02:35 PM.

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  • talisa
    replied
    maybe one of the other peoples here at quakeone does have zbrush
    and could be so kinda to convert the file to another format, like obj?

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  • gdiddy62
    replied
    Well shoot!

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  • talisa
    replied
    yeah... i found that too but its a ZTLl, which is a zbrush model...
    i sure as hell dont got the 800 bucks to buy zbrush

    and trying to find an importer for blender came up with nothing,
    and trying to find a program that could convert the file to another format also came up with nothing

    Leave a comment:


  • gdiddy62
    replied
    I've tried googling Vladimir's model with no luck so far. Is there a link someone?

    Edit: did find this: http://xeno.artstation.com/projects/LOd1v download: https://www.artstation.com/artwork/d3XvW

    Not sure of the format the model is in? Talisa, can you assist perhaps or someone else?
    Last edited by gdiddy62; 06-22-2017, 12:35 PM.

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  • Mugwump
    replied
    Hi Seven!

    What have you been up to these past few months? I saw that the SMC was still in beta3.

    Originally posted by Seven View Post
    I did what he requested and that should be good enough for all of us.
    Apparently that wasn't enough for him since he continued with the attitude even after you complied. I can't stand this kind of behavior, especially when it's directed towards someone I have an immense respect for (like you, for instance). Toxic people are not welcome on this board. Let's hope that he gets the message now.
    There are 2 different models available/included in the SMC.
    Thank you for reminding this to us.
    will use Kiltrons model
    Shhhhh! Don't call it that, you fool! It's MangledEyeStudios'©®™ model!

    Wow! That second model by Vladimir Uryadov is badass! I think I might use this one from now on. TBH, I've always found [s]Kiltron's[/s] MangledEyeStudios'©®™ model a little goofy around the mouth.
    Many people have the source and already made mods for Quoth or used its code. You can extract it from progs.dat.
    Preach never released the source and refuses to do so. I know this, it's been a strong point of debate over at Func_Msgboard. Some people may have decompiled it but it's not acceptable manners in the modding community. Then again, not making the code of one's mod open source is not acceptable manners either, so...

    Edit:Uhhh... Why doesn't the [s]striked-out[/s] BBCode work?
    Last edited by Mugwump; 06-22-2017, 10:53 AM.

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