Announcement

Collapse
No announcement yet.

Small Mod compilation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Frost R17 View Post
    That I do not know. But it is an Acer Aspire model 5253 with:
    AMD dual-core processor C-50
    15.6 HD led LCD
    AMD Radeon HD 6250
    4 GG DDR3 Memory
    500 GB HDD
    DVD-Super Multi DL drive
    Acer Nplify 802. 11b/g/n
    6-cell Li-ion battery

    But Quake with darkplaces alone and with some bug fixes does work well on my laptop.

    maybe you should try other drivers for video (?)

    p.s.:I thought you had pentium 75 (MHz), 16 mb RAM, 2 mb video LOL ))

    Comment


    • well it's not that bad if that's what you are thinking.
      Last edited by Frost R17; 05-08-2013, 03:03 PM.

      Comment


      • So, I'm tested SMC v.4.25 and I'm found some mistakes/bugs.
        1] Low quality sound, when I pick up shells,and shooting/casing, because I use EpiQuake sound pack.[temporary way: coding & compile]
        Need to link with original sound pack.
        2] Spider from you, replace 1-2 bestiary, for example Grunt or Dog, but dont all bestiary.
        For example Grunt change to Spider or Dog change to Spider, and that is all.
        Wrong: Demon change to Spyder, etc.
        Do you understand me?
        [temporary way: cvar settings]
        3] Link new dog model with standart dog.mdl [or dog from Authenic Model & Skin Improvements - best high polly dog model]
        [temporary way: off this new dog - cwar]
        4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]
        5] Best axe for zombie: riohis, or this best
        Sorry for my bad english

        Comment


        • Originally posted by ATTACUE View Post
          4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]

          I waited until 100 years will make a weapon with the right hand. do not use it if you do not like it

          Comment


          • Originally posted by ATTACUE
            5] Best axe for zombie: riohis, or this best
            or combine this))

            (when I done coding/editing: I'm give link to test this)
            Sorry for my bad english

            Comment


            • Originally posted by soosel
              Originally posted by ATTACUE
              4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]

              I waited until 100 years will make a weapon with the right hand. do not use it if you do not like it
              It's my opinion))
              Sorry for my bad english

              Comment


              • Originally posted by ATTACUE View Post
                So, I'm tested SMC v.4.25 and I'm found some mistakes/bugs.
                1] Low quality sound, when I pick up shells,and shooting/casing, because I use EpiQuake sound pack.[temporary way: coding & compile]
                Need to link with original sound pack.
                2] Spider from you, replace 1-2 bestiary, for example Grunt or Dog, but dont all bestiary.
                For example Grunt change to Spider or Dog change to Spider, and that is all.
                Wrong: Demon change to Spyder, etc.
                Do you understand me?
                [temporary way: cvar settings]
                3] Link new dog model with standart dog.mdl [or dog from Authenic Model & Skin Improvements - best high polly dog model]
                [temporary way: off this new dog - cwar]
                4] Bad idea: weapon right hand [temporary way: cvar settings, default=0]
                5] Best axe for zombie: riohis, or this best
                These points are no bugs!

                1] I dont understand what you are meaning. Just copy your Epiquake to the same folder as smc

                2] CVAR setting isn´t the temporary way. Everything else tells you your autoexec:

                set spider_replace_demon 30
                // set cvar 'spider_replace_demon' default to 30 (= 30%). Set the percentage of replacing the demon with a spider (0= never. 100= always). Choose any value you want between 0 and 100


                3] Again CVAR settings aren´t a temporary way!

                4] Again - just disable the CVAR.

                5] Why?

                Originally posted by ATTACUE View Post
                or combine this))

                (when I done coding/editing: I'm give link to test this)
                LHBs Shablers Castle Axe dont have it´s own progs.dat. There is no code to change. Perhaps you have to edit the model.
                Just copy the model and texture to the same folder as SMC.

                I think this should work if you don´t use Sevens new features....

                Comment


                • Don't know if this haven't already been brought up but is there only one kind of zombie who can get his head chopped off?
                  Souvenirs d'un autre monde

                  Comment


                  • to w@

                    I had a different view of...
                    For example (wrong): Shambler/Demon/Vore/Enforcer/Scrag change to Spyder
                    my opinion - defaults =0 (when coding)
                    (temporary way - i'm set this in autoexec)
                    Spawn/Grunt/Dog - save defaults from SMC

                    About EpiQuake sound - test this and you will understand me..
                    (i have HQ headphones: sennheiser headphones)
                    [smc.pk3 & epiquake_sound.pk3 together in id1 folder]

                    About Axe: I want mix 2 different axe

                    and: i'm need this SMC, because I like slowmotion effect
                    Sorry for my bad english

                    Comment


                    • Originally posted by ATTACUE View Post
                      to w@

                      I had a different view of...
                      For example (wrong): Shambler/Demon/Vore/Enforcer/Scrag change to Spyder
                      my opinion - defaults =0 (when coding)
                      (temporary way - i'm set this in autoexec)
                      Spawn/Grunt/Dog - save defaults from SMC

                      About EpiQuake sound - test this and you will understand me..
                      (i have HQ headphones: sennheiser headphones)
                      [smc.pk3 & epiquake_sound.pk3 together in id1 folder]

                      About Axe: I want mix 2 different axe

                      and: i'm need this SMC, because I like slowmotion effect

                      A disabled cvar ISN´T a temporary solution.
                      Please stop calling features you dont like a bug, deactivate them and be happy...

                      [Edit]
                      By the way:
                      SMC.pk3 override Epiquake_Sound.pk3
                      Last edited by webangel; 05-08-2013, 02:41 PM.

                      Comment


                      • I'm so pity that I'm very bad speaking English((

                        when pick up the backpack [smc: backpack/shell] I'm listening smc sound, but I'm don't listening EpiQuake sound
                        (because EpiQuake replace standart sound, link in source to standart sound)

                        +

                        epiquake have sound: shoot+casing
                        Sorry for my bad english

                        Comment


                        • OK one last try.
                          SMC replaces Epiquake.
                          S after E. OK?
                          Rename Epiquake_music.pk3 to zEpiquake.pk3 and be happy, again.

                          Comment


                          • Originally posted by webangel View Post
                            OK one last try.
                            SMC replaces Epiquake.
                            S after E. OK?
                            Rename Epiquake_music.pk3 to zEpiquake.pk3 and be happy, again.
                            Don't work

                            need change (items.qc) "ambience/backpack_*.wav" to "weapons/lock4.wav"
                            and compile this
                            Sorry for my bad english

                            Comment


                            • idea... try making a copy of the lock4.wav file and name it 'backpack_*.wav' and place it in the right folder?

                              there's no need to compile a new progs.dat....
                              all you need to do is make a copy of that file and rename it and put it in right folder
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • Originally posted by talisa View Post
                                idea... try making a copy of the lock4.wav file and name it 'backpack_*.wav' and place it in the right folder?

                                there's no need to compile a new progs.dat....
                                all you need to do is make a copy of that file and rename it and put it in right folder
                                Thanks))
                                I know this)
                                But I'm compile new progs.dat
                                Sorry for my bad english

                                Comment

                                Working...
                                X