Well here it is
File size is large. This is due to it having 3 skin options in their own pk3. So once you extract the zip, you will see 3 folders. Ranger, Wrack and Grunt.
All 3 versions also have a matching head gib to go with them.
A huge thanks to Moo for the great model. Just needed to fix his axe animation bug.
Another huge thanks for My-Key for doing the normal maps for Ranger and Wrack and the Gun/Axe normal map too!
AndehX's HUD only got 2 minor edits by myself. I just added hue to the Pent face. The purple-ish face isn't used ingame. HOWEVER I just talked to LordHavoc and he could be adding it to Darkplaces. It will be the Pent + Quad face. Hence why I switched the mouth to the Quad mouth and then gave him "angrier eyebrows"
Old Initial Post Below - very outdated.
Moo's model is found here
http://quakeone.com/forums/quake-hel...yer-model.html
but I included in my zip.
I started this for a mini-private mod a friend and I are doing. Basically just adding basic features to Quake 1 (gib corpses, kill all enemies with any gun - bosses and zombies just take alot more, killable crucified zombies, footsteps). Other parts is bringing in all content from the official expansions into Q1 inc weapons and we thought why not make a "Expansion Class" basically he only uses weapons from expansions (and keeps Q1 weapons when equal isnt avail) and that's where we decided to add Wrack from Q3.
Skin was only inspired from him. His Q3 look wouldn't fit Q1 overall as it's too hightech. This is overall done, I would love it if someone can give him a better face however (to look like Wrack more). I tried and tried and I fail lol.
He supports teamcolors and eventhough his armor has the yellow/orange areas - those DO get team colors applied to just not as much. I wanted to keep that part of the armor highly noticable while still keeping it team colored.
"BottomColor" ONLY effect the pants. Topcolor effects helmet trim, all of the body armor, the area on sholderpads, and 2 parts of the boot. Basically any part that's light tan in the first screens are "Topcolor".
Please note the "Model Editor" screens have his pant texture absent. I kept Moo's pant and Gun/Axe textures but I edited them slightly as they seemed too "smooth" for Quake 1
http://quakeone.com/attachments/foru...ack-screen.jpg
File size is large. This is due to it having 3 skin options in their own pk3. So once you extract the zip, you will see 3 folders. Ranger, Wrack and Grunt.
All 3 versions also have a matching head gib to go with them.
A huge thanks to Moo for the great model. Just needed to fix his axe animation bug.
Another huge thanks for My-Key for doing the normal maps for Ranger and Wrack and the Gun/Axe normal map too!
AndehX's HUD only got 2 minor edits by myself. I just added hue to the Pent face. The purple-ish face isn't used ingame. HOWEVER I just talked to LordHavoc and he could be adding it to Darkplaces. It will be the Pent + Quad face. Hence why I switched the mouth to the Quad mouth and then gave him "angrier eyebrows"
Old Initial Post Below - very outdated.
Moo's model is found here
http://quakeone.com/forums/quake-hel...yer-model.html
but I included in my zip.
I started this for a mini-private mod a friend and I are doing. Basically just adding basic features to Quake 1 (gib corpses, kill all enemies with any gun - bosses and zombies just take alot more, killable crucified zombies, footsteps). Other parts is bringing in all content from the official expansions into Q1 inc weapons and we thought why not make a "Expansion Class" basically he only uses weapons from expansions (and keeps Q1 weapons when equal isnt avail) and that's where we decided to add Wrack from Q3.
Skin was only inspired from him. His Q3 look wouldn't fit Q1 overall as it's too hightech. This is overall done, I would love it if someone can give him a better face however (to look like Wrack more). I tried and tried and I fail lol.
He supports teamcolors and eventhough his armor has the yellow/orange areas - those DO get team colors applied to just not as much. I wanted to keep that part of the armor highly noticable while still keeping it team colored.
"BottomColor" ONLY effect the pants. Topcolor effects helmet trim, all of the body armor, the area on sholderpads, and 2 parts of the boot. Basically any part that's light tan in the first screens are "Topcolor".
Please note the "Model Editor" screens have his pant texture absent. I kept Moo's pant and Gun/Axe textures but I edited them slightly as they seemed too "smooth" for Quake 1
http://quakeone.com/attachments/foru...ack-screen.jpg
Comment