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Player Model using Moo's model - 3 Skin Choices

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  • Seven_Force
    replied
    Will these work with Qrack? There's no readme for noobs like myself. I see a pk3 and a .tga in the files-- isn't pk3 for darkplaces?

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  • LambentHammerBurst
    replied
    My-Key is multi-talented. The modelling project post in the news awhile back - that was his model. Then he's done all the normal maps in QRP (to my knowledge). Would love to see him release some of the content he might of used for QRP but was never used. I know he's made some rocket ammo, as that was shown to me when we discussed reviving the remodelling project.

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  • DaniOcampo1992
    replied
    I wonder how My-Key makes those amazing textures..

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  • AndehX
    replied
    I like what you did with the quad/pent face. works much better (not sure why I didnt think of that tbh)

    Would be cool if LordHavoc included support for the quad/pent face in the next release.

    Oh and also, tell him to fix the missing silver key bug on E4M5, it's really put a halt on the last part of my playthrough

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  • LambentHammerBurst
    replied
    It's released!
    See first post!

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  • DaniOcampo1992
    replied
    Dude you did a great job! I trust you can do it..

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  • AndehX
    replied
    Originally posted by daniocampo1992 View Post
    Dude you are a photoshop genius! But which is suposed to be the invisibility and pent mix?
    A suggestion: You should add scars to the wounded faces, the blood looks just splattered on them.. lol
    not all the faces are there. I just posted those as an example.

    you're right about the scars, but my photoshop skills only stretch so far. i think skinning scars is a little out of my skill level, but hey, no ones perfect

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  • DaniOcampo1992
    replied
    Dude you are a photoshop genius! But which is suposed to be the invisibility and pent mix?
    A suggestion: You should add scars to the wounded faces, the blood looks just splattered on them.. lol

    Leave a comment:


  • AndehX
    replied
    All done



    I'll PM you the link Ooppee, and you can put it in with your skin if you like

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  • LambentHammerBurst
    replied


    Got the Grunt skin separated, so now he's a optional skin to use also. The blood on the top does get the hue change with the topcolor - however it mainly stays red. So it still looks like blood for the most part.
    Had to take the shot myself. So the part at the top is of him being dead and I cropped him onto the screen to show the front. I am using topcolor 13 in that shot.
    Attached Files

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  • LambentHammerBurst
    replied


    Another amazing Normal map by My-Key.
    I've also made new gloss maps for the models too. So the next release will have many updates with the textures.

    Also keep in mind, this is the same model as my Grunt (model by Moo). So if you take the skin from it and name it player_skin. I may try and convert that skin to work with this (with team colors).
    Attached Files

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  • LambentHammerBurst
    replied
    The face I did was to match his. It looks different due to the different texture dimensions on the face on Moo's model and the one from Quake 3. It was also lower resolution, so resizing to fit made it blurry. That's why mine looks similar but different. I did the just slapping it on, then modified it slightly so it doesn't appear so blurry. I can do a direct Ranger port (but it'd be blurry), however if you read his post a few before yours - he's making a HUD to match the slightly modified face

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  • FC Zvyozdochka
    replied
    OoPpEe, maybe you also paint a skin for AndehX's hud face? And then there will be 2 excellent variants to choose

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  • AndehX
    replied
    i did yeah, i'll see what I can do

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  • LambentHammerBurst
    replied
    ^^^ Looks awesome. Go for it and I will link to it in the release.
    Did you see my comment on the eyes for pent/pent+quad?

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