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I have one question : you used rygel pack or (Quake Retexturing Project) QRP pack?
If you don't used rygel pack
can you publish (upload) your "upgraded" quake with all mods?
P.S. sorry for my bad english and for offtop
No I dont use pure Rygel or QRP pack. I use a mixture of several sources.
Mostly QRPīs V1.00 textures of course. (by the way: Rygel used nothing but QRP textures ! He only modified them (brightness/contrast))
I uploaded my Quake folder several months ago. here
Quake engines and mods for Quake content are developed very actively.
Especially DarkPlaces related.
So if you make a compilation today, it will be outdated soon.
Therefore it is hard to keep it uptodate and it costs much time to maintain it.
Other point is: There are so many different variations for each and everything.
Just like for the water for example:
- only High Res texture replacement
- shader driven water (with dp_water)
- shader driven water (with dp_reflect)
- shader driven water (with dp_waterscroll)
- shader driven water (with animMap)
So I highly recommend to build up your own compilation !
Simply browse through the Finished-works subforum, and you will be able to create your own compilation with ease.
After testing it, I must say that the new shader key word dp_waterscroll is a great improvement and it has a big potential.
The water movement is more realistic than every other water I have seen.
No wonder, because this shader key word has been developed just because of this.
The condition you posted is a work in progress condition.
So there is still some tuning to do.
Mainly the textures need an update.
It is a pity that you have no more freetime to work on it...
The thing that I really love in this condition already is the slime !
The slime looks fantastic in this condition already.
It needs really not much to be final.
The other waters need some more structure. Just like the slime has already.
Thank you and Blood Omnicide.
Kind regards,
Seven
(I think I will implement the slime right away in my Quake)
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