@anyone who can provide an answer: I'm having an issue with the water edges making weird bright artefacts where they intersect with solid brushes. I remember reading about a simple fix for this but I can't recall where I read that or what the method is. Help?
Also, how can I set different transparency values for water and slime? Both for looking through it from outside and for swimming in it. I don't think slime, or dirty water for that matter, should look as crystal clear as clean water. I remember reading a reply from Seven to Blood Vengeance about tinting the screen when swimming in blood and I think it might be part of the solution, but it's not enough and I don't remember where I read that either.
Originally posted by hgdagon
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Edit: Please disregard that last paragraph. Files are named according to the system date, not the build release date. Then again, wrong system dates can cause some whacked out errors, at least on Windows, so maybe there's a fire to the smoke here.
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