Oh, you are pretty wrong when you compare me with JC.
People like Spike, divVerent, LH and others should be compared with JC.
I am just a simple user of their work, and not even a good one, who obviously spends too much time with it instead of enjoying real life.
Originally posted by Cobalt
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Originally posted by Cobalt
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But nevertheless it is an interesting topic, even though water is not really intensly used in Quake1 and therefore has not a big meaning like in other games.
It would still be great to have "local" fog in special areas/rooms of a map (without water) to have spooky / scrary moments when playing Quake. World fog cannot be used as it is all over the map with the same properties.
Local fog would amplify the ambience of some singe player maps a lot and I can only guess, but a lot of mappers would be happy to have it as an option for some map areas...
In the end, there is always the possibility to use some amount of particles to emit/simulate fog in small areas. But they are usualy performance hungry...
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