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{ map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal }
{ map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal }
*lava1 { qer_editorimage textures/lava/lava1.tga qer_trans 20 surfaceparm nomarks surfaceparm trans surfaceparm water surfaceparm nolightmap q3map_globaltexture { animmap 10 textures/lava/lava1_1.tga textures/lava/lava1_2.tga textures/lava/lava1_3.tga textures/lava/lava1_4.tga textures/lava/lava1_5.tga textures/lava/lava1_6.tga textures/lava/lava1_7.tga textures/lava/lava1_8.tga textures/lava/lava1_9.tga textures/lava/lava1_10.tga textures/lava/lava1_11.tga textures/lava/lava1_12.tga textures/lava/lava1_13.tga textures/lava/lava1_14.tga textures/lava/lava1_15.tga textures/lava/lava1_14.tga textures/lava/lava1_13.tga textures/lava/lava1_12.tga textures/lava/lava1_11.tga textures/lava/lava1_10.tga textures/lava/lava1_9.tga textures/lava/lava1_8.tga textures/lava/lava1_7.tga textures/lava/lava1_6.tga textures/lava/lava1_5.tga textures/lava/lava1_4.tga textures/lava/lava1_3.tga textures/lava/lava1_2.tga depthFunc equal tcMod turb 1 1 0.5 0.04 tcMod scale 0.09 0.09 tcMod rotate 0.15 rgbGen identity } { map $lightmap rgbGen identity blendFunc add depthFunc equal } deformVertexes wave 1500 sin 2 2 0 0.3 }
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