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"DP New-Lava" Thread

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  • talisa
    replied
    okies, ill wait then untill you release the next smc version before adding lava eruptions to the ent files

    and dun worry, i dont mind at all if we have to wait longer, seeing waiting longer means more awesome features <3
    id gladly wait for another year even if it would mean we'd get a ton more awesome new features

    ill try to keep a balance between amount of rain and fps. but other people would have to help on that a bit by lettting me know if its to much, i myself have an uber-powerfull pc and thus even with gigantic amounts of rain i get little to no fps drop at all.

    and thanx, i surely will, totally excited to add rain and rising ash and rising steam for ROGUE


    EDIT: btw i had an idea.... couldnt the rain code be changed somehow so that instead of calculating the amount of raindrops based on 'blocksize divided by the specified value' that it instead bases the amount of raindrops based on 'drops per unit/meter'? so that no matter how big or small you'd make a rainblock that the amoujnt of rain per meter would always be the same, and thus you wont get that tiny rainblocks would have to much rain compared to bigger ones
    and that would also allow for specifying the amount of rain a person likes through a cvar, cuz the 'drops per units/meter' could easily be increased&decreased. and then people who'd like more rain could have more while people who like less can have less, without the need to use a different ent file

    wouldnt this be possible? to make the engine calculate amount of raindrops per second based on 'drops per meter' instead of 'blocksize divided by specified value' ?
    Last edited by talisa; 08-05-2012, 11:34 AM.

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  • Seven
    replied
    The code, sound and effectinfo script for the lava eruptions from post #92 has been changed a lot.
    I described it in detail in post #100.

    So you will have to wait untill the "small mod compilation" will be released.
    I plan to do so next weekend.

    I am a little angry with myself, because of the big delay of the new version.
    But new ideas all the time short before I want to release it, had it delayed.
    But I have to draw a line now.

    You can of course safely start with rain cubes.
    And always remember to find a good compromise between rain "count"-value and visual. Less is sometimes more. And it will keep the fps up.
    Your hipnotic rain was a little too strong in my personal opinion.
    But hey, that is just my opinion. And I am wrong many times...

    Have fun editing the Rogue maps splitterface !
    Seven

    Leave a comment:


  • talisa
    replied
    @seven
    ah yes yes, of course ill be adding that rising ash effect, i totally love it

    btw can i safely also make versions of ent files with the added lava eruptions?
    as in like you wont change anything qc wise? if so ill make versions already which include that lava eruptions effect so that once you release the next version of smc they can immediately have the effect added

    @all
    thanx everyone else for the links and such. gets me all excited to go make ent files for rogue too. ill first make standard versions with only rain, and then add versions with added effects, so anyone can choose which effects they want and which not
    just like seven added a whole bunch of versions with diff effects for ID1

    i think ill start on it right away later today, im getting all excited now

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  • gdiddy62
    replied
    Yes, I'll try to help with lava eruptions, etc!

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  • Seven
    replied
    Hehe, that was a misunderstanding.

    When I said: "snow", I meant the dust particles that slowly raise from lava pools.
    As you know, the "snow" effect is used for this.

    Please find an example of how it is done in the "small mod compilation" for Rogue.
    The .ent file in the download contains the Rogue´s start map.
    The Rogue start map´s hard entrance has the steam and "snow" effect in that file.
    It is used exactly like the rain .ent block. Only with downside-up snow effect for the flying ashes.
    The "snow"-ash has zero performance impact. So you can do it without worries.
    The steam/smoke effect for lava has performance impact of course.

    As far as I know gdiddy62 wants to do some ID1 maps with:
    - new lava eruptions
    - lava steam
    - "snow"-ashes


    Thank you all for your interest and support.

    Leave a comment:


  • webangel
    replied
    Seven made a great tut here

    Read point 3.) Add particle effects into maps!

    Leave a comment:


  • talisa
    replied
    yes yes, i had made a text file myself too with some quick reminders on how to do it and such, and some tips and hints for myself, but i apparently had accidentially removed the file, lol

    and yes yes, i know that thread about rain/snow/fog and have it bookmarked since ages, but thanx anyway for the link.
    i was actually referring to the post on how to add the lava steam effect

    Leave a comment:


  • MadGypsy
    replied
    rain+snow+fog

    Here ya go. On a side note I have been saving these tutorial webpages offline (by seven, golden_boy, etc...). I intend to turn them into one mega pdf. I don't like to do things half-assed though, so it is actually a lot more than just telling acrobat to combine all the pages into a PDF. I want to keep some comments (that were helpful) and remove others (that were "thanks" etc). This involves editing out a lot of html.

    There is also another step of sorting it all into categories. I have worked on this off and on for a while but it is quite voluminous and keeps getting bigger before I can even finish what I have.

    So, hopefully one day in the future I will have a compendium of tutorials from here and a few other sites that will make finding certain information much easier.

    Leave a comment:


  • talisa
    replied
    yeah yeah sure, of course i dont NEED it but i know some people dont like it if you take something they wokred hard on and edit it without them knowing about it or such.

    yeah i know about those, and i was planning to take those files by dafx and improve and extend on them

    and oh yeah, id totally wanna add that lava steam effect too. could you point me to post where i can see how to add those again? cuz i always thought that effect was cool but couldnt find how to add it, otherwise i wouldve also added it to HIPNOTIC

    snow effect... i dunno, i dont think ill be doing that, imo snow feels completely out of place in the world of quake. i might mebbe make versions with blood rain for some maps, but i dont think ill make snow versions.

    anyways, first ill add rain to all maps of ROGUE, and then ill go from that and add more effects

    somewhere withing the next few days ill start on them. have to refresh my memory first on how to add the rain, so long ago i forgot half of it

    Leave a comment:


  • Seven
    replied
    Splitterface,

    never ever think that files that you can download from this forum (made by Quake fans) need any kind of permission to be edited.

    I mean who are we ? We are all in the same boat.
    Only if you see licensing kind of stuff in the download you can ask yourself this question.

    There was this very promising thread by dafx: click
    Which was unfortunately abandoned very quickly.
    Please pick up where dafx left if you want to do DoE maps editing.
    He did already several maps in a good quality.

    May I suggest to add the lava steam and snow effect as well if you are on them.

    Thank you,
    Seven

    Leave a comment:


  • talisa
    replied
    @seven

    well yeah sure, if you guys who made the rain ent files for ID1 would be ok with if i took those ent files and added the lava eruptions to those, sure id be interested in adding them

    but i think i will first make ent files for ROGUE since we already have ent for ID1 and HIPNOTIC but not for ROGUE yet.

    but yeah, surely id also be interested in adding the effect to ID1. would just have to take time to read up on how to do it again, since its been such a long time since i made them for hipnotic id need to re-fresh my memory first



    and id also totally be interested in adding the eruptions effect to rogue too, cuz i totally love ROGUE myself

    Leave a comment:


  • Roy Batty
    replied
    hi seven, I know this is from cooking and it's water, but this is what a rolling boil looks like =]

    [ame=http://www.youtube.com/watch?v=Pjl6Vg148nU]Rolling Boil Example - YouTube[/ame]

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  • Syluxguy28O3
    replied
    and here i thought lava couldn't get any better!

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  • Seven
    replied
    Originally posted by Roy Batty View Post
    Yes Seven that is what I meant, and also a rolling boil effect in spots, not sure if that is possible too, but it would really add some nice realism to the lava in addition to just the warping textures.
    Hello Roy Batty,
    I still did not fully understand what you mean with "rolling boil effect in spots". Could you maybe describe it more ? Or maybe a screen from somwhere else ?


    Originally posted by Helloween View Post
    Seven if this can be in any help, some free lava sounds:
    Hi Helloween,
    Thank you for your support.
    That is always appreciated. Things like searching the net for free sounds or models is eating up exteremely much time, which can be better used in working on the mod itself...
    Unfortunately the linked sounds could not be used, because they are too calm.
    I already have a ambience lava sound in the actual "small mod compilation". What I need is a eruption sound. It is a strong gurgling/blurbing thing.
    In the meantime I found some very nice ones (look in my post below for details).


    Originally posted by splitterface View Post
    whenever it gets added to the smc ill totally be going to make ent files for hipnotic
    Hello splitterface,
    The feature is ready to use. But not for hipnotic yet.
    Are you also interested in ID1 maps ?


    Originally posted by Roy Batty View Post
    I've tried to edit stuff in effectinfo.txt and I just don't understand it well enough to make anything good with it. I've tried and tried and I always end up with stuff that looks like garbage, or messes up some other effect.
    It is like the game chess:
    A minute to learn a lifetime to master.
    The only thing that helps is practice.
    All the theory about the effect script is descibed in detail on the DPWiki page.
    My suggestion is:
    Use an existing effect and start to edit only one line by one.
    And see what it just did.
    And make notes into it (// edits)


    ========================


    I further extended/improved the lava eruption effect:

    1.) Added 3 different eruption types to bring more variation.
    - small
    - medium
    - large
    2.) Added a new .float to set the desired eruption types for the lava pool
    - only small
    - only medium
    - only large
    - randomly small and medium
    - randomly all 3
    3.) Added 3 different eruption sounds that fits to the size
    4.) Added damage to the lava eruptions
    When touching it, you will receive damage
    5.) Modified effect, that when lava eruption splashes touch the ground, they will remain there for some time.
    That is not a big thing, but the lava splashes on the floor look really great in-game.
    It happens often in start map (hard skill bridge) when the large eruption is spawned near the bridge and spreads midair...

    This is the final status and is already implemented in the next "small mod compilation" update.

    Kind regards,
    Seven

    Leave a comment:


  • webangel
    replied
    Looks great Seven

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