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"DP New-Lava" Thread
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seven, you are an unstoppable machine... you already are a robot :-)
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Ok, I have good and bad news for you:
Bad news:
I couldnt implement the heat haze yet.
Good news:
I released a new version: V0.2
I implemented your different suggestions:
- slightly bigger texture scale
- around 50% slower lava movement
But the main reason why I released V0.2:
I found a way to use the lava shader with almost no FPS drop.
Due to the fact, that Lava is NOT transparent, I deactivated the variable "dpwater" inside the shader.
So now you have almost no FPS drop. The visual effect stays exactly the same.
Please find updated Download Links in first post.
Best wishes,
Seven
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i prefer the picture posted before... this last screenshot seems too "fake"...
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^^^
I tried fte and its a nice engine. Im surprised there isnt more out there for it, or there isnt more talk about it. It looks very good.
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lol thats not a shader unfortunately , thats my screenshot showing the lava with a particle effect being emitted, i am sure that can be done in DP as well. The effect is from a particle config i made for FTE (the equivalent to effectinfo for DP) found here: QuakeWorld.nu Forum / my FTE particle effectsOriginally posted by Seven View PostWoohw look at this.
These beautiful shaders are possible in FTE Quake.
I am stil trying to find a way to integrate them into DP...
Kind Regards,
Seven
I've been wanting to make some particle effects for DP as well, but i've just been too lazy to learn it and there are already some good ones out there.
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maybe heat distortion or solfurous smoke is possible with some lines of code in DP engine... I think LordHavoc can help us...
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This is absolutely superb! My only recomendation is to maybe slow down the bending and twisting effect, and make the surface more orangy-yellowy (most molten liquids have a yellowy glow).
On a radical note; (really radical- I doubt even Darkplaces would have this coding) is it possible to extend that strange foggy blue glow effect on all the blue lights in E1m6 (door to Chthon)- and make a yellow version to apply on top of all the lava textures (make it yellow or orange obviously)- maybe have it bend and twist slowly with the lava?
Or possibly some kind of murky or fog effect above the lava surfaces (to give the illusion of sulfuric smog pouring into the room)?
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-Originally posted by Seven View PostBut I guess jakub is capable to enhance it
maybe yes, but definitely not with my current pc. it's hardly capable of runing dp + pretty water at reasonable framrate and any further shader effect makes my old rig cry... any serious testing/tweaking is out of the question right now. :-)
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i wish i would understand more to the shader script language. i found qc some tutorials and now i even more admire people who makes mods...
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Thank you jakub for joining and posting.
I came to the same result as you, during reading/learning the Q3A shader manual:
There is no shader without a brush.
And heat effect is in my (very poor experienced) opinion not possible in Q1.
I would be more than happy if someone proves I am wrong.
Until then, the pk3 we have at the moment is the best thing I could do...
But I guess jakub is capable to enhance it
Kind Regards,
Seven
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exactly :-)
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but i'm not a coder... so maybe there's another way. i had another idea - imagine hell knight holding red hot glowing sword with heathaze effect around it... it would be real quake.
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