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  • Mrgnstrn
    replied
    Ok, just a little video (sorry, i dnt have utube account)
    http://rapidshare.com/share/04AA3386...B893DC570852F1

    Leave a comment:


  • webangel
    replied
    No thanks, not again.
    I tried it several times.
    If you can really see this shader in game then you will have issues....

    Leave a comment:


  • Mrgnstrn
    replied
    Try first! The decision in the arguments ;-)

    Leave a comment:


  • webangel
    replied
    deformVertexes is nice but always make some problems in Quake 1 levels....
    Just my experience.

    Leave a comment:


  • Mrgnstrn
    replied
    Yeah, it's a good idea - to make an animation of lava. But in this version of this animation is almost invisible. Therefore, 70 MB - somehow a lot for such a small effect.

    Try this version of the script.
    Code:
    *lava1		
    {
    	qer_editorimage textures/lava/lava1.tga
    	qer_trans 20
    	surfaceparm nomarks
    	surfaceparm trans
    	surfaceparm water
    	surfaceparm nolightmap
    	q3map_globaltexture
    	{
    	animmap 10 textures/lava/lava1_1.tga textures/lava/lava1_2.tga textures/lava/lava1_3.tga textures/lava/lava1_4.tga textures/lava/lava1_5.tga textures/lava/lava1_6.tga textures/lava/lava1_7.tga textures/lava/lava1_8.tga textures/lava/lava1_9.tga textures/lava/lava1_10.tga textures/lava/lava1_11.tga textures/lava/lava1_12.tga textures/lava/lava1_13.tga textures/lava/lava1_14.tga textures/lava/lava1_15.tga textures/lava/lava1_14.tga textures/lava/lava1_13.tga textures/lava/lava1_12.tga textures/lava/lava1_11.tga textures/lava/lava1_10.tga textures/lava/lava1_9.tga textures/lava/lava1_8.tga textures/lava/lava1_7.tga textures/lava/lava1_6.tga textures/lava/lava1_5.tga textures/lava/lava1_4.tga textures/lava/lava1_3.tga textures/lava/lava1_2.tga
    		depthFunc equal
    		tcMod turb 1 1 0.5 0.04
    		tcMod scale 0.09 0.09
    		tcMod rotate 0.15
    		rgbGen identity
    	}
    	{
          		map $lightmap
          		rgbGen identity
        		blendFunc add
         		depthFunc equal
    	}
    	deformVertexes wave 1500 sin 2 2 0 0.3
    }

    Leave a comment:


  • webangel
    replied
    Originally posted by talisa View Post
    @webangel
    no need to search, i found what caused the problem.
    i still had an old version which worked fine, and i looked at and compared the scripts of both to see what was the difference and which thing in the script caused the bug.

    and i noticed the new script had this block
    Code:
    {
          	map $lightmap
          	rgbGen identity
        	blendFunc GL_DST_COLOR GL_ZERO
         	depthFunc equal
    	}
    the old script didnt have this one block. i tried and removed that block from the shader file and....

    shazaam, now it works fine

    GET FIXED VERSION HERE
    Thanks Talisa,
    I´m not sure why I dont have this problem.
    My Quake folder is a mess. I have to look at this..

    Originally posted by Ghostbreed View Post
    Downloading now

    Is this correct?
    No

    Leave a comment:


  • talisa
    replied
    @webangel
    no need to search, i found what caused the problem.
    i still had an old version which worked fine, and i looked at and compared the scripts of both to see what was the difference and which thing in the script caused the bug.

    and i noticed the new script had this block
    Code:
    {
          	map $lightmap
          	rgbGen identity
        	blendFunc GL_DST_COLOR GL_ZERO
         	depthFunc equal
    	}
    the old script didnt have this one block. i tried and removed that block from the shader file and....

    shazaam, now it works fine

    GET FIXED VERSION HERE

    Leave a comment:


  • Ghostbreed
    replied
    Downloading now

    Is this correct?
    Attached Files

    Leave a comment:


  • webangel
    replied
    Nono Ghostbreed,
    everything is right. Please try Talisas mirror...

    Leave a comment:


  • Ghostbreed
    replied
    A little misunderstanding from my side then
    I'll try Talisas link in a minute

    Leave a comment:


  • webangel
    replied
    Right. For me it isnt lightning depended.
    So there must be a error somewhere

    Thanks for the mirror talisa. I dont have a copy from the last working version....

    I will look at it, fix it and make the textures sharper and smaller.

    Originally posted by talisa View Post
    i didnt say it isnt an error, i said that it seems to depend on lighting in a map wether or not the lava looks like its intended to look...

    which shouldnt be the case, the lava should always look the same, and shouldnt look all dark and missing parts of the texture when in dark areas. lava is a glowing substance, the visual of it should be the same no matter what the lighting in a map is

    Leave a comment:


  • talisa
    replied
    i didnt say it isnt an error, i said that it seems to depend on lighting in a map wether or not the lava looks like its intended to look...

    which shouldnt be the case, the lava should always look the same, and shouldnt look all dark and missing parts of the texture when in dark areas. lava is a glowing substance, the visual of it should be the same no matter what the lighting in a map is

    Leave a comment:


  • webangel
    replied
    I dont know Ghostbreed.
    I just want to give a new link to it because the old one doesnt work anymore.
    Then I thought I should use my new textures.....

    I have to check out what the problem is.



    You can use Talisas link:
    Lava.pk3

    She was so kind and make a mirror!
    Last edited by webangel; 05-07-2013, 01:58 PM.

    Leave a comment:


  • Ghostbreed
    replied
    I... I don't get it. I get the same "error" as Talisa but later she/he states it isn't an error and it all depends on the current maps lightning? ._.

    Leave a comment:


  • talisa
    replied
    looks great webangel
    however it doesnt look for me like how it looks in your pic :/


    only when i turn of RT world shadow it looks like in your pic, but still then only partially


    could you look into making it always look like on your pic and that it isnt dependant on lighting how it looks?
    cuz right now it seems to depend on the lighting in the map wether or not it looks like how it was intended to look


    .


    EDIT: while looking through the maps i found this, a perfect example of what i mean about that it depends on lighting wether or not the lava looks like how it was intended. just look how different the part of lava in the shadow looks

    Leave a comment:

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