Ok, just a little video (sorry, i dnt have utube account)
http://rapidshare.com/share/04AA3386...B893DC570852F1
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No thanks, not again.
I tried it several times.
If you can really see this shader in game then you will have issues....
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deformVertexes is nice but always make some problems in Quake 1 levels....
Just my experience.
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Yeah, it's a good idea - to make an animation of lava. But in this version of this animation is almost invisible. Therefore, 70 MB - somehow a lot for such a small effect.
Try this version of the script.
Code:*lava1 { qer_editorimage textures/lava/lava1.tga qer_trans 20 surfaceparm nomarks surfaceparm trans surfaceparm water surfaceparm nolightmap q3map_globaltexture { animmap 10 textures/lava/lava1_1.tga textures/lava/lava1_2.tga textures/lava/lava1_3.tga textures/lava/lava1_4.tga textures/lava/lava1_5.tga textures/lava/lava1_6.tga textures/lava/lava1_7.tga textures/lava/lava1_8.tga textures/lava/lava1_9.tga textures/lava/lava1_10.tga textures/lava/lava1_11.tga textures/lava/lava1_12.tga textures/lava/lava1_13.tga textures/lava/lava1_14.tga textures/lava/lava1_15.tga textures/lava/lava1_14.tga textures/lava/lava1_13.tga textures/lava/lava1_12.tga textures/lava/lava1_11.tga textures/lava/lava1_10.tga textures/lava/lava1_9.tga textures/lava/lava1_8.tga textures/lava/lava1_7.tga textures/lava/lava1_6.tga textures/lava/lava1_5.tga textures/lava/lava1_4.tga textures/lava/lava1_3.tga textures/lava/lava1_2.tga depthFunc equal tcMod turb 1 1 0.5 0.04 tcMod scale 0.09 0.09 tcMod rotate 0.15 rgbGen identity } { map $lightmap rgbGen identity blendFunc add depthFunc equal } deformVertexes wave 1500 sin 2 2 0 0.3 }
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Originally posted by talisa View Post@webangel
no need to search, i found what caused the problem.
i still had an old version which worked fine, and i looked at and compared the scripts of both to see what was the difference and which thing in the script caused the bug.
and i noticed the new script had this block
Code:{ map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal }
shazaam, now it works fine
GET FIXED VERSION HERE
I´m not sure why I dont have this problem.
My Quake folder is a mess. I have to look at this..
Originally posted by Ghostbreed View PostDownloading now
Is this correct?
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@webangel
no need to search, i found what caused the problem.
i still had an old version which worked fine, and i looked at and compared the scripts of both to see what was the difference and which thing in the script caused the bug.
and i noticed the new script had this block
Code:{ map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal }
shazaam, now it works fine
GET FIXED VERSION HERE
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Downloading now
Is this correct?Attached Files
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Nono Ghostbreed,
everything is right. Please try Talisas mirror...
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A little misunderstanding from my side then
I'll try Talisas link in a minute
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Right. For me it isnt lightning depended.
So there must be a error somewhere
Thanks for the mirror talisa. I dont have a copy from the last working version....
I will look at it, fix it and make the textures sharper and smaller.
Originally posted by talisa View Posti didnt say it isnt an error, i said that it seems to depend on lighting in a map wether or not the lava looks like its intended to look...
which shouldnt be the case, the lava should always look the same, and shouldnt look all dark and missing parts of the texture when in dark areas. lava is a glowing substance, the visual of it should be the same no matter what the lighting in a map is
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i didnt say it isnt an error, i said that it seems to depend on lighting in a map wether or not the lava looks like its intended to look...
which shouldnt be the case, the lava should always look the same, and shouldnt look all dark and missing parts of the texture when in dark areas. lava is a glowing substance, the visual of it should be the same no matter what the lighting in a map is
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I dont know Ghostbreed.
I just want to give a new link to it because the old one doesnt work anymore.
Then I thought I should use my new textures.....
I have to check out what the problem is.
You can use Talisas link:
Lava.pk3
She was so kind and make a mirror!Last edited by webangel; 05-07-2013, 01:58 PM.
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I... I don't get it. I get the same "error" as Talisa but later she/he states it isn't an error and it all depends on the current maps lightning? ._.
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looks great webangel
however it doesnt look for me like how it looks in your pic :/
only when i turn of RT world shadow it looks like in your pic, but still then only partially
could you look into making it always look like on your pic and that it isnt dependant on lighting how it looks?
cuz right now it seems to depend on the lighting in the map wether or not it looks like how it was intended to look
.
EDIT: while looking through the maps i found this, a perfect example of what i mean about that it depends on lighting wether or not the lava looks like how it was intended. just look how different the part of lava in the shadow looks
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