Hello seanstar,
to answer your HUD-shader question:
This was my dream for many many weeks.
I always wanted a slowly spinning armor and ammo icon.
In the end I found, that it is not possible (as far as my knowledge goes).
Reason:
There is no brush or model behind the HUD textures.
They are simple textures, pinned on the screen.
Therefore you cannot add shaders (without changing the code).
Shaders for HUD textures are fully ignored by the engine.
If someone finds out, that it DOES work, I will be the first to make the slowly spinning armor and ammo icons.
Regarding your HUD version:
Yes, if you compare the weapon models and stuff you use, your HUD match very good.
The only problem I personally have is, that its Doom3 and not Quake1.
Mixing both is a thing I wouldnt do. But that is of course just a personal liking thing.
Your graphical skills are without a doubt really good !
Best regards,
Seven
to answer your HUD-shader question:
This was my dream for many many weeks.
I always wanted a slowly spinning armor and ammo icon.
In the end I found, that it is not possible (as far as my knowledge goes).
Reason:
There is no brush or model behind the HUD textures.
They are simple textures, pinned on the screen.
Therefore you cannot add shaders (without changing the code).
Shaders for HUD textures are fully ignored by the engine.
If someone finds out, that it DOES work, I will be the first to make the slowly spinning armor and ammo icons.
Regarding your HUD version:
Yes, if you compare the weapon models and stuff you use, your HUD match very good.
The only problem I personally have is, that its Doom3 and not Quake1.
Mixing both is a thing I wouldnt do. But that is of course just a personal liking thing.
Your graphical skills are without a doubt really good !
Best regards,
Seven
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