Originally posted by PRIMEVAL
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Moving High Res Skies for DarkPlaces
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Got the alignment issues sorted out.
@Seven
Hmm actually no as they are not really Generated textures at all, they are Hubble images.It is a lot harder for me to get a picture to tile seamless.I am achieving it by folding it back around itself so it ends up 1/2 size.
What I had originally had in mind I was informed by LH was not possible.
So I have something a bit different in mind to increase the resolution by an order of 10,I will not be able to have upper sky scroll though but the lower scroll will not have to tile so may make up for its loss.
It will be a little heavy on gpu however.Last edited by bluntz; 05-08-2012, 12:54 PM.
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I am very sure bluntz will share his nice sky with us
Very good looking sky-texture bluntz !
Interesting to see your textures shape.
It is only half of the width, but the lenght is the same.
Did you try a square shaped texture ?
The regular sky textures have this square shape (I marked the borders in green):
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When you get the seam issue worked out bluntz please share that sky, it looks great.
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Nice sky, bluntz
I'm thinking about adding such starry sky to the hipdm1 map.
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I am still fiddling with my sky image mapping scheme with a bit of progress.
I can map from one frame to the 4 adjacent,but aligning them is bit of a chore.
Here I am getting seams showing.
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That's what I did, haven't done it any other way, yet they don't work
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Hello Primeval,
If you see some maps use "classic" sky textures, you put them into the wrong subfolder.
As you know, there are only 2 sky textures in ID1:
- sky1
- sky4
Put your "new" sky1 and sky4 textures into your subfolder (if you use DP):
ID1\textures
Do not put them in "map-specific" subfolder of "textures".
If you already did, please delete them (look also in .pk3 files).
Then all maps will use the new ones.
Also e1m1:
Last edited by Seven; 04-30-2012, 03:01 AM.
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Mkay, a double post here but I noticed that not all maps use the new textures (I think this is what kreaper was saying). Sometimes they'll use the default textures (eg. e1m1 uses stock Sky4 instead of new Sky4). This is only for Quake 1, haven't tried mission packs yet, and not really that interested in them either, to be honest.. I've only noticed this with Sky4, though, blue sky.
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Hello,
It is important to know that original ID1 maps use 1of2 sky textures:
- sky1
- sky4
Please download the complete list of textures from here to see which map uses which textures.
Mission Pack 1 (Hipnotic) introduces 2 more sky textures.
Find them in the mentioned file as well.
Have fun playing around with it.
Seven
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anyone else having the issue of their custom sky not showing up in all maps? im using a Moon(drunk) sky and with sevens rain its fantastic.. but in random maps it reverts back to the original id sky... a lil outdated and the contrast between it and how nice and shiny everything is now is pretty noticeable. plus i love the custom sky. any help would be greatly appreciated
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thank you
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