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Moving High Res Skies for DarkPlaces

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  • Darth_crunchus
    replied
    talisa Thanks ever so much! I've been building a DarkPlaces build for myself, and hadn't been able to find a sky replacement. I believe I'd had a build before that had all kinds of fancy bells and whistles that I really wasn't worried about that had this, but I lost it in an unfortunate Shift-Delete accident a while back whilst cleaning out my old downloads..

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  • MadGypsy
    replied
    .

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  • talisa
    replied
    sure, i created a dropbox mirror for all those skies (and some other skies) long ago
    https://www.dropbox.com/sh/opl4xx8pb...hCdDOgpSa?dl=0



    for pretty much anything on here at quakeone where the download-links have expired,
    you can find dropbox mirrors over at my 'definitely HD replacement content' thread (which is linked below)

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  • Darth_crunchus
    replied
    I know this is pretty much an exhumation, but does anyone still have this mod? The original link is toast, but I was hoping someone still had a copy of the archive.

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  • gdiddy62
    replied
    Your question really boils down to personal taste. Yes, it looks awesome with QRP although you will still have to delete some sky files from individual maps. If you have both texture packs remove one and see which you like the most, but don't use both or you'll have multiple issues.

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  • lucky88shp
    replied
    Originally posted by gdiddy62 View Post
    Then there must be skiy textures within rygel's that are interfering. I don't use rygel's textures anymore I use QRP and I can't remember what is in there. Check within the rygel pk3 and delete skies within that if there are any.
    I just realized uptil now I was using both QRP and Rygel textures....does it look good enough with QRP only? Cuz I was just testing and with Rygel some parts are extremely dark, as if the textures are missing but they provide great lighting. Whereas, with QRP+normal map, everything is bright and the textures are great but there is no dynamic lighting.

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  • gdiddy62
    replied
    Then there must be skiy textures within rygel's that are interfering. I don't use rygel's textures anymore I use QRP and I can't remember what is in there. Check within the rygel pk3 and delete skies within that if there are any.

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  • lucky88shp
    replied
    Originally posted by gdiddy62 View Post
    If you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.
    I did create a textures folder and placed the 2 .tga files in there...but I loaded up the start map and the sky still looks the same!

    And I am using Darkplaces with Rygel Ultra textures...and dont worry about horsepower, I got enough!

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  • gdiddy62
    replied
    If you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.

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  • lucky88shp
    replied
    How do I use this...I don't have a textures folder in ID1 directory! I just extracted it in the ID1 folder anyways but nothing happens! Any help would be appreciated.

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  • gdiddy62
    replied
    Will look at them at lunch bluntz...thanks!

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  • bluntz
    replied
    I am not totally happy with these but just in case I screw them up I will post these for now if anyone wants them.As they are now the lower frame is a bit too light for my taste.
    sky4.tga
    sky1.tga

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  • gdiddy62
    replied
    It was bluntz that did it, I just verified it. Glad it worked for you.

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  • PRIMEVAL
    replied
    Thank you bluntz and gdiddy62! It worked

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  • gdiddy62
    replied
    Primeval,
    I can confirm that what bluntz says is true as I was having the same issue. Go to the QRP pk3 open it and delete all of the sky textures in the main folder and the e1m1 folder and then you'll be set!

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