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Moving High Res Skies for DarkPlaces
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talisa Thanks ever so much! I've been building a DarkPlaces build for myself, and hadn't been able to find a sky replacement. I believe I'd had a build before that had all kinds of fancy bells and whistles that I really wasn't worried about that had this, but I lost it in an unfortunate Shift-Delete accident a while back whilst cleaning out my old downloads..
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sure, i created a dropbox mirror for all those skies (and some other skies) long ago
https://www.dropbox.com/sh/opl4xx8pb...hCdDOgpSa?dl=0
for pretty much anything on here at quakeone where the download-links have expired,
you can find dropbox mirrors over at my 'definitely HD replacement content' thread (which is linked below)
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I know this is pretty much an exhumation, but does anyone still have this mod? The original link is toast, but I was hoping someone still had a copy of the archive.
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Your question really boils down to personal taste. Yes, it looks awesome with QRP although you will still have to delete some sky files from individual maps. If you have both texture packs remove one and see which you like the most, but don't use both or you'll have multiple issues.
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I just realized uptil now I was using both QRP and Rygel textures....does it look good enough with QRP only? Cuz I was just testing and with Rygel some parts are extremely dark, as if the textures are missing but they provide great lighting. Whereas, with QRP+normal map, everything is bright and the textures are great but there is no dynamic lighting.Originally posted by gdiddy62 View PostThen there must be skiy textures within rygel's that are interfering. I don't use rygel's textures anymore I use QRP and I can't remember what is in there. Check within the rygel pk3 and delete skies within that if there are any.
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Then there must be skiy textures within rygel's that are interfering. I don't use rygel's textures anymore I use QRP and I can't remember what is in there. Check within the rygel pk3 and delete skies within that if there are any.
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I did create a textures folder and placed the 2 .tga files in there...but I loaded up the start map and the sky still looks the same!Originally posted by gdiddy62 View PostIf you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.
And I am using Darkplaces with Rygel Ultra textures...and dont worry about horsepower, I got enough!
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If you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.
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How do I use this...I don't have a textures folder in ID1 directory! I just extracted it in the ID1 folder anyways but nothing happens! Any help would be appreciated.
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It was bluntz that did it, I just verified it. Glad it worked for you.
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Primeval,
I can confirm that what bluntz says is true as I was having the same issue. Go to the QRP pk3 open it and delete all of the sky textures in the main folder and the e1m1 folder and then you'll be set!
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