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Lets see your modded Quake!

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  • quadrocket
    replied
    ToonQuake If you use Darkplaces engine and thought it would be better if it looked like a cartoon. Give this a try! it https://www.facebook.com/groups/QDUn...5012917460832/

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  • quadrocket
    replied
    This is my monster retexturing W.I.P https://www.facebook.com/groups/1732...2135680372848/

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  • Guest's Avatar
    Guest replied
    Extremely waiting for an amazing update. Anyone?

    _______________________
    Chris |
    concrete contractors

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  • AndehX
    replied
    I wonder if LHB is still around (and if he remembers me)
    Last edited by AndehX; 06-03-2018, 10:22 PM.

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  • webangel
    replied
    Hi LHB,
    would love to see some new screenshots from your unreleased stuff.

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  • DinoMcClure
    replied
    I am waiting to see your posts. In britishessaywriters.org.uk, I have followed many posts. One should not repost other copyrighted posts.

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  • Phenom
    replied
    my quake isn't modded heh..

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  • Hazza
    replied
    Bloody fantastic!!!!!

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  • LambentHammerBurst
    started a topic Lets see your modded Quake!

    Lets see your modded Quake!

    Well I put this in finished releases are they are mods that are finished but are unreleased.
    I have a few models that I use but sadly cannot release publically due to them being copyrighted or authors only want them used in their mod (ala WireHead Studios - Generations Mod, Content from Quake 2-4, Doom 3 ect ect ect).


    Updated H_Mega (Enforcer head gib)


    All the models can be found right in here. My Shambler is found in the post called "WTF! It's a Shambler" and some of the last posts I posted my reskin.

    Enforcer - will NOT be released due to copyrighted material (Doom 3) and contains content from WireHead Studios (Tabun) of which do not want their content released outside of their mod.

    I took Tabun's model and merged it with Bernie (Chainsaw Zombie) from Doom 3 and the results were pretty satisfying.
    I made the headgib and own texture.
    Last edited by LambentHammerBurst; 11-16-2010, 10:47 PM.
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