Version 3 is ready.
Seven pointed out a bug that was present with the original nails. The projectiles would spawn in the middle of the screen and NOT the barrel of the gun. This would look visually odd if you fired the gun upward. To get a idea of what I mean - play Quake 1 with no patches, now bring out the nailgun and fire straight upward and look where the nails came from. The same happened with the Plasmagun - fixed now.
Version 3 - Quaketastic Download
Old Versions
Version 2 is ready
Same fix, but now the first person view model of the Plasmagun will now ANIMATE. Huge thanks to mk and Dr. Shadowborg from inside3d.com for guiding me in the right direction.
That's the overall update. First person model will animate instead of just sitting there doing nothing. A simple but nice update.
This update isn't just for Darkplaces users anymore. The original (old version below) only fixed the issue of the Plasmagun projectile not moving upon fired in Darkplaces. This still has that fix but like mentioned above - gives the weapon a fire animation instead of sitting idle. This would also fix that in engines like QRack, Tenebrae ect. The firing fix won't effect non-dp users (be noticeable) as I simply fixed the code so it functions completely the same.
Also seanstar - I know you'll get a use out of this update
Version 2 (Animation fix and Non-moving Projectile Fix)
QuakeTastic Download
Version 1 (Leaves first person model idle)
QuakeTastic Download
Also be sure to check out the Mission Pack 2 Weapons Pack (Which includes this update also):
Found Here
And Mission Pack 1 Weapons Pack:
Found Here
Seven pointed out a bug that was present with the original nails. The projectiles would spawn in the middle of the screen and NOT the barrel of the gun. This would look visually odd if you fired the gun upward. To get a idea of what I mean - play Quake 1 with no patches, now bring out the nailgun and fire straight upward and look where the nails came from. The same happened with the Plasmagun - fixed now.
Version 3 - Quaketastic Download
Old Versions
Version 2 is ready
Same fix, but now the first person view model of the Plasmagun will now ANIMATE. Huge thanks to mk and Dr. Shadowborg from inside3d.com for guiding me in the right direction.
That's the overall update. First person model will animate instead of just sitting there doing nothing. A simple but nice update.
This update isn't just for Darkplaces users anymore. The original (old version below) only fixed the issue of the Plasmagun projectile not moving upon fired in Darkplaces. This still has that fix but like mentioned above - gives the weapon a fire animation instead of sitting idle. This would also fix that in engines like QRack, Tenebrae ect. The firing fix won't effect non-dp users (be noticeable) as I simply fixed the code so it functions completely the same.
Also seanstar - I know you'll get a use out of this update
Version 2 (Animation fix and Non-moving Projectile Fix)
QuakeTastic Download
Version 1 (Leaves first person model idle)
QuakeTastic Download
Also be sure to check out the Mission Pack 2 Weapons Pack (Which includes this update also):
Found Here
And Mission Pack 1 Weapons Pack:
Found Here
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