============================
NEW WITH GLOWING FADING SHADER
============================
Seven and I teamed up and got this Thanks to Seven for the shader works
b_exbox2.bsp
,
b_explob.bsp:
,
The glow fades in and out. The "Old Version" has no glow, but can be easily added by taking the box_sign_4_glow.tga and renaming it to box_sign_glow.tga and box_top_glow.tga - however it will be constant and not fade in/out
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OLD NO SHADER
============
Well haven't seen anyone do this. So whipped up a very quick model. The model itself took only about 25 minutes - however getting the damn thing to work took over a hour.
It uses the textures QRP (I believe) however that's where my issue was. I wanted to use the "+0_box_side.tga" and "+0_box_top.tga" and did when when I compiled it - the textures were bugged to all hell.
So after trial and error I found out the whole "+0" caused it. So sadly I had to rename the textures. Wanted to save space for people who already had this texture.
Well here it is, nothing over the top but a rather quick basic model - and I don't think I've seen anyone else do this model either?
Can add glow easily:
Take the "box_sign_4_glow.tga" and renaming it to box_sign_glow.tga and box_top_glow.tga from the above version. This will give it a glow, but it will be constant (not fade in/out)
NEW WITH GLOWING FADING SHADER
============================
Seven and I teamed up and got this Thanks to Seven for the shader works
b_exbox2.bsp
,
b_explob.bsp:
,
The glow fades in and out. The "Old Version" has no glow, but can be easily added by taking the box_sign_4_glow.tga and renaming it to box_sign_glow.tga and box_top_glow.tga - however it will be constant and not fade in/out
***Download Here***
============
OLD NO SHADER
============
Well haven't seen anyone do this. So whipped up a very quick model. The model itself took only about 25 minutes - however getting the damn thing to work took over a hour.
It uses the textures QRP (I believe) however that's where my issue was. I wanted to use the "+0_box_side.tga" and "+0_box_top.tga" and did when when I compiled it - the textures were bugged to all hell.
So after trial and error I found out the whole "+0" caused it. So sadly I had to rename the textures. Wanted to save space for people who already had this texture.
Well here it is, nothing over the top but a rather quick basic model - and I don't think I've seen anyone else do this model either?
Can add glow easily:
Take the "box_sign_4_glow.tga" and renaming it to box_sign_glow.tga and box_top_glow.tga from the above version. This will give it a glow, but it will be constant (not fade in/out)
***Download Here***
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