Download Updated: Fixed a bug on the headgib - fixed a polygon that disappeared on compile.
The entire Work in Progress progression is found here:
Work in Progress Thread with many pics
Various screenshots are there too. So I don't think I need to make any fancy high-res screenshot lol.
Not alot has changed from the last Test version. I fixed the error Bloodshot mentioned about the arms being stuck up a bit on a death animation and tweaked a couple more animations.
Headgib got a slight addition - I added a few polygons just make the spine more 3D. Looked fine before, alot better now. Mind you, I don't think you're going to admire a playing headgib - unless you play in slow motion.
Credits go out to Moo for his nice player model and I used Ruohis' vwep for the shotty. If there is a demand for it - I could easily whip up the grunt holding the blaster-like weapon instead of a single shotty.
The entire Work in Progress progression is found here:
Work in Progress Thread with many pics
Various screenshots are there too. So I don't think I need to make any fancy high-res screenshot lol.
Not alot has changed from the last Test version. I fixed the error Bloodshot mentioned about the arms being stuck up a bit on a death animation and tweaked a couple more animations.
Headgib got a slight addition - I added a few polygons just make the spine more 3D. Looked fine before, alot better now. Mind you, I don't think you're going to admire a playing headgib - unless you play in slow motion.
Credits go out to Moo for his nice player model and I used Ruohis' vwep for the shotty. If there is a demand for it - I could easily whip up the grunt holding the blaster-like weapon instead of a single shotty.
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