Changed hosting to QuakeTastic.com for this pack.
Also be sure to check out the Mission Pack 2 Weapons:
http://quakeone.com/forums/quake-mod...magun-fix.html
IMPORTANT NOTE FOR THE ADDONS!!!
When you install them, go to rename them and add a simple "z" at the start of the file name. Once I added the -V2 at the end of the file name of this last update, the addons stopped working as the main pack was being executed after the addons, not the other way around which is needed to make them work.
This will be resolved in a possible ver3 update. Give me feedback as to what you'd like to see changed/fixed/ect and it could happen
May 13, 2011 Update
Pack has been updated. The Mjolnir has been edited a fair amount. It's placement and size is much more faithful to the original (From tests in Darkplaces) and the arm used is a much higher detailed one that I also used on my Shambler's Castle Axe port.
The other update is a optional addon that adds a animated glow to the Prox Bomb. Just simply drop the pk3 in to enable it - delete it to disable it.
All optional addons can easily be installed/uninstalled the same way. I designed them so they will not cause issues with eachother and also so they can be enabled/disabled without worrying of mistakenly deleting a file within the main pack itself.
If you've downloaded my Prox Launcher or Mjnolnir in the previous releases. Delete them. They have been updated are are included in this pack. The need for the *namehere*.framegroups file has been removed.
Mjnolnir only had that tweak, so it can now be used in other engines supporting md3's without the animation being cutoff.
The prox launcher has been revamped to be more closer to the original and has a reskinned mine now.
Then this release includes my Laser Cannon with new laser too.
Along with the pack in the zip are optional addons:
*Laser Cannon Shader - For engines supporting .shaderfiles (think only Darkplaces) - adds a fading in/out glow onto the "windows" of the Lasercannon's pickup model.
*Another addon is for the ProxMine. Default has no smoke trail - this addon will give it the same smoke trail as the default grenade. I use this personally.
*Another is a animated glow for the Prox Mine. Just fades in/out slightly.
*The last addon is for the LaserCannon's laser. I added the HellKnight's projectile attacks effect. So you get a trail with the laser. I only recommend using if using Seven's effectinfo (link in the readme).
Credits go out to QRP and Ruohis. I used Ruohis' Grenade Launcher's model and skin as a base for the Prox Launcher - they they go so good together
I used QRP's textures and heavily modified some to use on the weapons. You can see this mainly on the Mjnolnir.
OLD VERSION
Download Link Updated[/CENTER]
Posted this on the Steam forums, hopefully that also brings in more traffic here
Also be sure to check out the Mission Pack 2 Weapons:
http://quakeone.com/forums/quake-mod...magun-fix.html
IMPORTANT NOTE FOR THE ADDONS!!!
When you install them, go to rename them and add a simple "z" at the start of the file name. Once I added the -V2 at the end of the file name of this last update, the addons stopped working as the main pack was being executed after the addons, not the other way around which is needed to make them work.
This will be resolved in a possible ver3 update. Give me feedback as to what you'd like to see changed/fixed/ect and it could happen
May 13, 2011 Update
Pack has been updated. The Mjolnir has been edited a fair amount. It's placement and size is much more faithful to the original (From tests in Darkplaces) and the arm used is a much higher detailed one that I also used on my Shambler's Castle Axe port.
The other update is a optional addon that adds a animated glow to the Prox Bomb. Just simply drop the pk3 in to enable it - delete it to disable it.
All optional addons can easily be installed/uninstalled the same way. I designed them so they will not cause issues with eachother and also so they can be enabled/disabled without worrying of mistakenly deleting a file within the main pack itself.
If you've downloaded my Prox Launcher or Mjnolnir in the previous releases. Delete them. They have been updated are are included in this pack. The need for the *namehere*.framegroups file has been removed.
Mjnolnir only had that tweak, so it can now be used in other engines supporting md3's without the animation being cutoff.
The prox launcher has been revamped to be more closer to the original and has a reskinned mine now.
Then this release includes my Laser Cannon with new laser too.
Along with the pack in the zip are optional addons:
*Laser Cannon Shader - For engines supporting .shaderfiles (think only Darkplaces) - adds a fading in/out glow onto the "windows" of the Lasercannon's pickup model.
*Another addon is for the ProxMine. Default has no smoke trail - this addon will give it the same smoke trail as the default grenade. I use this personally.
*Another is a animated glow for the Prox Mine. Just fades in/out slightly.
*The last addon is for the LaserCannon's laser. I added the HellKnight's projectile attacks effect. So you get a trail with the laser. I only recommend using if using Seven's effectinfo (link in the readme).
Credits go out to QRP and Ruohis. I used Ruohis' Grenade Launcher's model and skin as a base for the Prox Launcher - they they go so good together
I used QRP's textures and heavily modified some to use on the weapons. You can see this mainly on the Mjnolnir.
OLD VERSION
***Download Here***
Download Link Updated[/CENTER]
Posted this on the Steam forums, hopefully that also brings in more traffic here
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