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Scourge of Armagon Weapons Pack

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  • #31
    They do, wonder what he did to allow this. I haven't found any other flagging tool to allow them to spin. I deployed a message off to R00K asking which tool would fix this.
    I know it isn't a source code error with Hipnotic as once the g_models are gone, the originals rotate just fine. It's the custom that don't.

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    • #32
      which tools did you try yet OoPpEe ?

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      • #33
        I've only found LordHavoc's model tool. It works for Darkplaces, but any model I tag with it will not apply to QRack.

        [EDIT]
        I discovered this IS a QRack issue. Just for further testing - I took Plague's working md3 models (that spun) and I copied the g_rock.md3 and paste/renamed it to g_laserg.md3
        Sure enough, ingame it did not spin - yet the model itself as g_rock worked fine.

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        • #34
          Originally posted by OoPpEe View Post
          This will be resolved in a possible ver3 update. Give me feedback as to what you'd like to see changed/fixed/ect and it could happen
          Hello OoPpEe,
          As you know I am always happy to give you feedback.

          I have 2 things/ideas:

          1.) The Mjolnir
          Your new position looks perfect ! Now it is identical to the original model (which you know I like a lot).
          The small negative sideeffect is though, that due to the movement of the v_model, the texture lighting has changed to a little darker.
          Because of the fact, that this weapon is already quite dark, maybe brighten it up a bit would be a good idea, so that it matches the prior condition.

          2.) The prox bomb
          Nice !
          A very good idea to implement a shader into this model.
          The only thing I dont like is the slow frequence.
          It looks very cut due to quite long "pause" between the texture changes.
          As I played around with it, I had an additional idea to give it a more interesting look and make the frequence more fluent.
          Please give it a try if you like it (note the changed texture values and the frequence):
          Code:
          proxbomb-light
          {
          
          	{
          	animMap 7 textures/proxbomb-light1.tga textures/proxbomb-light1.tga textures/proxbomb-light1.tga textures/proxbomb-light1.tga textures/proxbomb-light2.tga textures/proxbomb-light3.tga textures/proxbomb-light2.tga
          	alphaGen vertex
          	rgbGen identity
          	depthFunc equal
          	}
          
          	{
                	map $lightmap
                	rgbGen identity
              	blendFunc GL_DST_COLOR GL_ZERO
               	depthFunc equal
          	}
          
          }

          As always, this is just my personal opinion.
          I am fully aware, that I am often wrong.

          Kind regards,
          Seven

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          • #35
            Your shader will be used in the next update
            The brightness issue however I am unable to replicate without completely screwing with my gamma/brightness/contrast and I set mine up to be "ideal" with Lightning_Hunter's link:
            The Gamma adjustment page
            I will however go into PaintShop Pro 7 and make the hammer's texture match the original's brightness and everything and release that as a optional addon. The Hammer appears fine on my 2 PC's (1 is LCD other is a old Cathode Monitor) however that easily can be caused by my preference in monitor settings. Is anyone finding the Mjolnir too dark?

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            • #36
              Can someone post screenshots please?
              200 aņos de mi querido PARAGUAY
              14/05/1811

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              • #37
                See first post. Those are ingame shots.

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                • #38
                  See first post. Those are ingame shots.
                  Actually can't see anyone.. o_o That's why I asked..
                  But I already downloaded it and it's really good..

                  Hope someone make a new Mjolnir with an ancient runish texture..
                  200 aņos de mi querido PARAGUAY
                  14/05/1811

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                  • #39
                    It's possible I could do a alt Mjolnir someday. I JUST finished watching Thor. The model itself would be very easy to make - it's a box basically.
                    However before any other projects happen really - want to get this, MP2 and my mod finalized.

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                    • #40
                      If you search something like this, OoPpEe can satisfy your needs.

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                      • #41
                        Recently I found this..


                        Looks good..
                        200 aņos de mi querido PARAGUAY
                        14/05/1811

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                        • #42
                          daniocampo1992,

                          That is just a drawing. It needs a model, not a drawing.


                          This is a already existing free to use model+texture:

                          LINK + DOWNLOAD

                          You can use it in your Quake if you want.


                          Just like OoPpEe said:
                          He has other priorities at the moment.
                          So use one of the 2 available suggestions if you dont like what you get in the current pack, or do something by yourself and release it.

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                          • #43
                            tasty hammer there...

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                            • #44
                              That is just a drawing. It needs a model, not a drawing. Just like OoPpEe said:
                              He has other priorities at the moment.
                              So use one of the 2 available suggestions if you dont like what you get in the current pack, or do something by yourself and release it.
                              Are you angry or something Seven? I KNOW that is just a drawing, I'm not so idiot.. I was just showing the pic it to you..

                              Thanks for the download link..
                              200 aņos de mi querido PARAGUAY
                              14/05/1811

                              Comment


                              • #45
                                Originally posted by daniocampo1992 View Post
                                Recently I found this..


                                Looks good..
                                Viking hammer | OpenGameArt.org

                                presently you could just replace the hammer in mine with this until I have time to make a alternate version.

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