Weapons Pack updated again - Includes all the previous content but now the Grappling Hook is included - with hook and rope replacements too.
===OLDER NEWS===
***UPDATED Version 3 (Likely Final)****
Took version 3 of the progs.dat and it's now included. This fixes the gun not firing in Darkplaces, gives it animation when fired and (thanks to Seven) fixes the position the projectile comes from.
This also comes with a Plasma projectile. It's in a separate pk3, so if you don't like it - simply delete it.
***UPDATED Version 2***
This ONLY updates the progs.dat - which now add animation to the Plasmagun. If you already have the pack, you can either download this full version again or just download the updated progs.dat which also got a separate release found here:
Click me
***End Updated News***
If you've downloaded my MultiGrenade Launcher or MultiRocket Launcher in the previous releases. Delete them. They have been updated are are included in this pack. The need for the *namehere*.framegroups file has been removed.
The Super LavaNailgun is a different model than the one previously released. It uses the same model as the one in Rygels pack which is the most commonly used model.
This includes the unreleased Lava Nailgun.
Along with the pack in the zip is a optional addon:
*Lava Nail Smoke - Just add's the HellKnights projectile trail to the lava nail. Causes FPS hit, but looks great if you use Seven's effectinfo.txt
Credits go out to Ruohis. ALL of the weapon models are his work (I did modify his Grenade Launcher heavily though). I simply edited the skin. The Multi-Rocket - I do not know who originally did the rocket. I simply split it into 4 and modeled in the middle and did textures. The Multi-Grenade is my model. Found out the (unedited by me) multi-rocket was included in Plagues pack. So credits go out to him.
The fix.zip has the PlasmaGun not firing issue fixed. NEEDED for Darkplaces users. Optional edit for other engines - it does fix the lack of fire animation issue, so if used on another engine it will fig the weapon a fire animation.
Posted this on the Steam forums, hopefully that also brings in more traffic here
===OLDER NEWS===
***UPDATED Version 3 (Likely Final)****
Took version 3 of the progs.dat and it's now included. This fixes the gun not firing in Darkplaces, gives it animation when fired and (thanks to Seven) fixes the position the projectile comes from.
This also comes with a Plasma projectile. It's in a separate pk3, so if you don't like it - simply delete it.
***UPDATED Version 2***
This ONLY updates the progs.dat - which now add animation to the Plasmagun. If you already have the pack, you can either download this full version again or just download the updated progs.dat which also got a separate release found here:
Click me
***End Updated News***
If you've downloaded my MultiGrenade Launcher or MultiRocket Launcher in the previous releases. Delete them. They have been updated are are included in this pack. The need for the *namehere*.framegroups file has been removed.
The Super LavaNailgun is a different model than the one previously released. It uses the same model as the one in Rygels pack which is the most commonly used model.
This includes the unreleased Lava Nailgun.
Along with the pack in the zip is a optional addon:
*Lava Nail Smoke - Just add's the HellKnights projectile trail to the lava nail. Causes FPS hit, but looks great if you use Seven's effectinfo.txt
Credits go out to Ruohis. ALL of the weapon models are his work (I did modify his Grenade Launcher heavily though). I simply edited the skin. The Multi-Rocket - I do not know who originally did the rocket. I simply split it into 4 and modeled in the middle and did textures. The Multi-Grenade is my model. Found out the (unedited by me) multi-rocket was included in Plagues pack. So credits go out to him.
The fix.zip has the PlasmaGun not firing issue fixed. NEEDED for Darkplaces users. Optional edit for other engines - it does fix the lack of fire animation issue, so if used on another engine it will fig the weapon a fire animation.
Posted this on the Steam forums, hopefully that also brings in more traffic here
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