Dear all,
inspired by Reforged Team´s shader-animated Shub-Niggurath´s heartbeat, I wanted to add shader animation to other models/textures as well.
Loving most of Ruohis´s work, it was clear for me to start with b_boxes.
Simply because it makes Quake a little more "real" and "living".
Being a great QRP fan, I chose Ruohis´s faithful b_box ammo set and made it very QRP-like,
but with High Poly models and a little more rough/worn look.
Just when I finished 12 of 14 boxes, OoPpEe brought the idea of "smart modeling" to live.
A huge advantage in lowering computer resources due to less texture load/usage/handling.
We put our heads together and decided to modify 7 of 14 boxes.
That was necessary to keep the wonderful visuals, but gain the low performance impact.
An ideal combination that gives everybody the possibility to use this pack (independent of hardware).
But let´s end the writing and look at pictures (they say more than a thousand words).
We are proud to present the result:
(Please excuse the low quality of the GIF files.
Some of them contain over 25 screenshots !)
1.) ID1 boxes:
Battery ammo:
Nail ammo:
Rocket ammo:
Shell ammo:
2.) Mission Pack 2 - DoE boxes:
Lava nail ammo:
Plasma ammo:
Multi-Rocket ammo:
3.) Exploding boxes (they are not included in this pack ! Download them here):
Exploding boxes ('gif' from small box is missing):
4.) Health boxes (they are not included in this pack ! Download them here):
Health boxes:
Installation:
Today only DarkPlaces supports shaders to use this pack.
Drop the ID1 .pk3 into your ID1 folder
Drop the Rogue .pk3 into your ROGUE folder
If you cannot see any difference in-game, make sure that you don't use/have any other external b_boxes.
I released a "classic" version without shaders (to be able to use this pack with other engines): here
Credit goes to:
- Ruohis for his wonderful models
- OoPpEe for his innovative smart modeling and tireless support
- Plague for his Rocket (used inside Multi-Rocket ammo boxes)
- kingennio for his primary idea of Lava nail box texture
- QRP for their all-time inspiration
- Quakeone.com for giving us Quake-addicts the possibility to share our thoughts, ideas and work
- MakeGif 2.0 for the best GIF-creation program on both sides of the Mississippi
I would be happy if you give some Feedback. Thank you.
DOWNLOAD, alternative DOWNLOAD
Kind Regards,
Seven
inspired by Reforged Team´s shader-animated Shub-Niggurath´s heartbeat, I wanted to add shader animation to other models/textures as well.
Loving most of Ruohis´s work, it was clear for me to start with b_boxes.
Simply because it makes Quake a little more "real" and "living".
Being a great QRP fan, I chose Ruohis´s faithful b_box ammo set and made it very QRP-like,
but with High Poly models and a little more rough/worn look.
Just when I finished 12 of 14 boxes, OoPpEe brought the idea of "smart modeling" to live.
A huge advantage in lowering computer resources due to less texture load/usage/handling.
We put our heads together and decided to modify 7 of 14 boxes.
That was necessary to keep the wonderful visuals, but gain the low performance impact.
An ideal combination that gives everybody the possibility to use this pack (independent of hardware).
But let´s end the writing and look at pictures (they say more than a thousand words).
We are proud to present the result:
(Please excuse the low quality of the GIF files.
Some of them contain over 25 screenshots !)
1.) ID1 boxes:
Battery ammo:
Nail ammo:
Rocket ammo:
Shell ammo:
2.) Mission Pack 2 - DoE boxes:
Lava nail ammo:
Plasma ammo:
Multi-Rocket ammo:
3.) Exploding boxes (they are not included in this pack ! Download them here):
Exploding boxes ('gif' from small box is missing):
4.) Health boxes (they are not included in this pack ! Download them here):
Health boxes:
Installation:
Today only DarkPlaces supports shaders to use this pack.
Drop the ID1 .pk3 into your ID1 folder
Drop the Rogue .pk3 into your ROGUE folder
If you cannot see any difference in-game, make sure that you don't use/have any other external b_boxes.
I released a "classic" version without shaders (to be able to use this pack with other engines): here
Credit goes to:
- Ruohis for his wonderful models
- OoPpEe for his innovative smart modeling and tireless support
- Plague for his Rocket (used inside Multi-Rocket ammo boxes)
- kingennio for his primary idea of Lava nail box texture
- QRP for their all-time inspiration
- Quakeone.com for giving us Quake-addicts the possibility to share our thoughts, ideas and work
- MakeGif 2.0 for the best GIF-creation program on both sides of the Mississippi
I would be happy if you give some Feedback. Thank you.
DOWNLOAD, alternative DOWNLOAD
Kind Regards,
Seven
Comment