Can you release a preview please?
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HD-Remake of MP1-"Scourge of Armagon" Liquids.
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Are you using shaders or just texture replacement webangel?
Can you release a preview please?
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Yes, from the video update the progress is very good IMO.
Looking forward to it!
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Here is a video of the original version:
[ame=http://www.youtube.com/watch?v=8m2TgRuhvo8]YouTube[/ame]
For those who do not know it....
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I wouldn't make it fully transparent. Take a look at waterfalls: http://3.bp.blogspot.com/__c9qWlUD8Q...+wallpaper.jpg
They are pretty opaque. Just add all the other effects from Seven's water minus the transparency.
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The really big problem at the waterfall is this:

There is no texture under the +x_Fall texture in the upper part
This makes it impossible to use a fully transparent texture!
EDIT:
At the ramp it would be no problem to use a shader.Last edited by webangel; 06-12-2011, 11:57 AM.
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A shader would have to be applied to each frame of the water because the game calls the texture:
+0_fall then after a short time it loads up +1_fall over it repeat until you get +7_fall
So the do a shader there would have to be 7 instances of the shader. So he could use Seven's shader to apply the refraction and all to each frame but will still have to animate it manually and only be 8 frames (0-7).
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