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A shader would have to be applied to each frame of the water because the game calls the texture:
+0_fall then after a short time it loads up +1_fall over it repeat until you get +7_fall
So the do a shader there would have to be 7 instances of the shader. So he could use Seven's shader to apply the refraction and all to each frame but will still have to animate it manually and only be 8 frames (0-7).
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