Basically these are my favorite powerup models I found for id1. When messing around with "flags" on the model, I slapped on some other flags on them aside from #8 (to make them spin).
The result was getting nice glows around the model. So now in maps where the Quad didn't give a glow, you now get a nice purple glow. The Ring of Shadows gives a yellow glow. The Pent also gives off a yellow glow and is on fire (in DP only). The Biosuit - I gave a little green glow.
Sadly these were the only colors I could give them as these effects are presets and used for other projectiles.
The yellow glows are - Rocket or Death Knight projectile effect
Green - is Scrag's effect
Purple - Vore's effect.
I also did my Mission Pack weapons too, but further testing needs to be done.
Also if you use cl_itembobheight - set it back at 0 for best effect. Once the models start to move, you will end up seeing smoke ect come from the Ring and all. So 0 is the best option.
I sadly don't know the original author of the Pent/Ring/Quad but I know Ruohis did the Biosuit.
The Pent/Quad/Ring did not have any normal or gloss maps. Those were done by me.
The ring was also completely reskinned to a very generic texture (basically I just motion blurred the texture). The gloss look should be done by the gloss texture - not the diffuse as it was before.
The Biosuit I removed the glow texture, made my own luma and made own gloss.
ALL PACKS REQUIRE THIS EFFECTINFO.TXT TO USE THESE PROPERLY.
Here's my SoA Powerups with the same effects.
Horn + Empathy Shield have the Death Knight effect on them, gives off a subtle orange glow.
Wetsuit has a green glow.
Here's my DoE Powerups with the same effects.
Vengeance Sphere has Deathknight effect, as does the power shield. The Gravity belt uses the Scrag (green glow)
The result was getting nice glows around the model. So now in maps where the Quad didn't give a glow, you now get a nice purple glow. The Ring of Shadows gives a yellow glow. The Pent also gives off a yellow glow and is on fire (in DP only). The Biosuit - I gave a little green glow.
Sadly these were the only colors I could give them as these effects are presets and used for other projectiles.
The yellow glows are - Rocket or Death Knight projectile effect
Green - is Scrag's effect
Purple - Vore's effect.
I also did my Mission Pack weapons too, but further testing needs to be done.
Also if you use cl_itembobheight - set it back at 0 for best effect. Once the models start to move, you will end up seeing smoke ect come from the Ring and all. So 0 is the best option.
I sadly don't know the original author of the Pent/Ring/Quad but I know Ruohis did the Biosuit.
The Pent/Quad/Ring did not have any normal or gloss maps. Those were done by me.
The ring was also completely reskinned to a very generic texture (basically I just motion blurred the texture). The gloss look should be done by the gloss texture - not the diffuse as it was before.
The Biosuit I removed the glow texture, made my own luma and made own gloss.
ALL PACKS REQUIRE THIS EFFECTINFO.TXT TO USE THESE PROPERLY.
Here's my SoA Powerups with the same effects.
Horn + Empathy Shield have the Death Knight effect on them, gives off a subtle orange glow.
Wetsuit has a green glow.
Here's my DoE Powerups with the same effects.
Vengeance Sphere has Deathknight effect, as does the power shield. The Gravity belt uses the Scrag (green glow)
Comment