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  • Quake Animated-REFLECTING-OVERLOAD

    Hello,

    this pack contains our work of the wip thread "ID1_MP1_Textures_Animated_Reflecting" and some things more.

    You need SMC and QRP for this pack!!

    Install:
    Extract the contents from the install folder to you Quake directory.
    e.g. Copy ...Install\ID1\*.* to YourQuakeDir\ID1\*.*

    [ame]http://www.youtube.com/watch?v=PIOqYqK4X4g[/ame]
    [ame]http://www.youtube.com/watch?v=gXDwlWLV-BE[/ame]




    More Screenshots and Videoclips here:
    http://quakeone.com/forums/quake-mod...eflecting.html

    Thanks goes to Seven, Nahuel and Seanstar!

    Download:
    Download zReflecting_Overload.zip from Sendspace.com - send big files the easy way

    You have to enable your DDS feature with:

    "r_texture_dds_load" "1"

    Type this into the console or into your config.cfg AND RESTART your Darkplaces!!!
    Last edited by webangel; 06-04-2012, 03:28 AM. Reason: Reupload

  • #2
    Yeah webangel! I am downloading it right now!! THANKS SO MUCH!

    Comment


    • #3
      Woo-hoo!!
      Thanks webangel!!!

      Comment


      • #4
        Thank You!!!!
        WARNING
        May be too intense for some viewers.
        Stress Relief Device
        ....BANG HEAD HERE....
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        .--------------------------

        Comment


        • #5
          I tried really hard looking for reasons in order to NOT name this the most significant and amazing release for quite a while. Didn't find any.

          I thought adding beams and those particle effects would be great enough already, but these animated textures and mirror effects just blew me away. The game looks even more alive with these! IMHO, this is must-have stuff!

          Thanks a ton for the great work, webangel! We owe you!

          PS:
          Just to make sure, did you use the modified HIP2M2 and HIP2M4 ent files splitterface updated at the beginning of November? They contain a few fixes, I hope you didn't miss them. (It seems HIP2M4 is up-to-date, but HIP2M2 isn't - you may have downloaded splitterface's wrong first reupload. I have fixed it for you - your light beam mods with splitterface's corrected values in the entrance area. Replace your hip2m2.ent with the one from my attachment, that should be it.)

          PS PS:
          I see you included 12 shots for each cubemap. According to DPWiki, only 6 are needed. If this results in graphic distortions, maybe the ones not required should be removed.
          Attached Files
          Last edited by NightFright; 11-06-2011, 06:55 AM.
          Authentic Models Pack
          OriOn's ID1 Model Fixes for MP1+2
          LIT/VIS files for Quake addons

          Comment


          • #6
            Originally posted by NightFright View Post
            I tried really hard looking for reasons in order to NOT name this the most significant and amazing release for quite a while. Didn't find any.

            I thought adding beams and those particle effects would be great enough already, but these animated textures and mirror effects just blew me away. The game looks even more alive with these! IMHO, this is must-have stuff!

            Thanks a ton for the great work, webangel! We owe you!

            PS:
            Just to make sure, did you use the modified HIP2M2 and HIP2M4 ent files splitterface updated at the beginning of November? They contain a few fixes, I hope you didn't miss them. (It seems HIP2M4 is up-to-date, but HIP2M2 isn't - you may have downloaded splitterface's wrong first reupload. I have fixed it for you - your light beam mods with splitterface's corrected values in the entrance area. Replace your hip2m2.ent with the one from my attachment, that should be it.)

            PS PS:
            I see you included 12 shots for each cubemaps. According to DPWiki, only 6 are needed. If this results in graphic distortions, maybe the ones not required should be removed.
            Hello Nightfright,

            thank you for fixing Hip2m2.
            I have updated the Download with your .ent.

            [Edit]
            I have deleted the unused skybox textures also - the file is 12mb smaller now.
            There is no optical difference!!!
            [/Edit]
            Last edited by webangel; 11-06-2011, 07:40 AM.

            Comment


            • #7
              Update and Bugfix

              I missed some of the glows in the Missionpacks:


              +

              Start Map of Missionpack 2 DoE:


              Last edited by webangel; 01-22-2012, 07:48 AM.

              Comment


              • #8
                Thanks for the update!

                Comment


                • #9
                  Downloading this! Thanks!
                  200 años de mi querido PARAGUAY
                  14/05/1811

                  Comment


                  • #10
                    \o/ Awesome \o/

                    Sorry I have been away for a couple weeks, however I've really been looking forward to this and am downloading it now! I can't wait to jump into some quake and give this a go. Thanks webangel, sean and everyone else involved!
                    Regular One Man Slaughterhouse

                    Comment


                    • #11
                      Beautiful work guys - thank you.
                      Gets a little slow in the last few ID1 levels where there's a lot of stained glass beams. Seems slower than it should be for the effect.
                      But otherwise - fantastic work.
                      There is no Dana, only Zuul

                      Comment


                      • #12
                        Just found a bug in MP2 -
                        basically the start.ent you've included is not the right one.
                        You have to delete reflecting overload,
                        delete the id1 content,
                        then sv_saveentfile in start to get a correct start.ent that doesn't cause the "seven_think" missing error in darkplaces.
                        This is using the 3.11 SMC for MP2.
                        There is no Dana, only Zuul

                        Comment


                        • #13
                          No xolve,

                          There is no "bug" in webangels pack.
                          You seem to forgot to put her mission pack 2 "progs.dat" into your "rogue" folder.
                          She included it in here "Install" folder.

                          There are already several updates to her pack available in the "work in progress" thread.
                          These updates add new custom effects to mission pack 2.
                          Those custom effects NEED the "progs.dat" with the "custom effects support feature".

                          So everything is all right.

                          Best wishes,
                          Seven

                          Comment


                          • #14
                            Originally posted by xolve View Post
                            Just found a bug in MP2 -
                            basically the start.ent you've included is not the right one.
                            You have to delete reflecting overload,
                            delete the id1 content,
                            then sv_saveentfile in start to get a correct start.ent that doesn't cause the "seven_think" missing error in darkplaces.
                            This is using the 3.11 SMC for MP2.
                            The error must be on your side.
                            I have tried it just in THIS moment.....

                            Seven Think is included in this pack!!!

                            Comment


                            • #15
                              Well, I deleted everything in the ID1 & hypnotic directories except the .pak files,
                              and nothing else in the rogue directory contained a start.ent.
                              Once I deleted the overload_reflecting file,
                              it started fine.

                              So yeah, it's zReflecting_Overload_MP2.pk3.

                              Once that was removed I was able to create a start.ent using the console, and then put zReflecting_Overload_MP2 back into the rogue directory.

                              @seven: There's no progs.dat in the reflecting_overload zip, just in the pk3 file itself, and there's no progs.dat overwriting it in my directory. Even if I unzip the progs.dat from the pk3, it makes no difference.
                              If there's a progs.dat *elsewhere* on the forums that's needed for this pack to function properly in MP2 (works fine in ID1 and hypnotic) it should probably be noted at the beginning of the thread.
                              Last edited by xolve; 11-29-2011, 04:40 PM.
                              There is no Dana, only Zuul

                              Comment

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