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Quake Animated-REFLECTING-OVERLOAD

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  • MadGypsy
    replied
    ERROR: IQM output is only supported for skeletal models!
    Couldn't you just add one bone? Just something to clear the error.

    ---

    Those images look amazing nahuel, awesome job!

    Leave a comment:


  • gdiddy62
    replied
    nahuel,
    Thanks for the new link, but all I get is the option to download an html document? Perhaps your file name is off??

    Leave a comment:


  • webangel
    replied
    Wow, Thank you Nahuel,
    I have to try this out right now!
    From what I can see so far there are almost no FPS problems anymore....

    Leave a comment:


  • nahuel
    replied
    Originally posted by gdiddy62 View Post
    nahuel,
    Can you please check your link for the start.rtlights file I can't get it to download.
    Thanks
    use this
    https://www.dropbox.com/s/oos933z0sf...start.rtlights

    Leave a comment:


  • gdiddy62
    replied
    nahuel,
    Can you please check your link for the start.rtlights file I can't get it to download. I was able to download the beam file.
    Thanks

    Leave a comment:


  • nahuel
    replied
    hellow w@ please check my optimized beam light, i changed the model , the textures and the shaders, the key is not use advanced shaders (i believe) just add two effects = doublesided and fullbright, i added the effects via ent map , also i included editor of lights to qc seven 6 code, because edit lights is very ugly with commands in dead morning we edit lights with this easy editor very fast. I added some advanced stuff; now you can edit cubemaps (pressing u) and angles (toggle origin or angles edition with alt) if you want to acces to the editor press f7, if you want to save the lights pres "p"
    mybeam.rar
    Please do not use "item_luz" for cubemaps, are really not optimized!! to the work just use the editor of lights with two lights - one with cubemap and another with low value of radius and hight value ambient-
    you can see how it works this combination here


    In the zip i put an old rtlights file, please use this update
    is very important for the correct work!!
    start.rtlights


    PS = i am using the cubemaps from this mod "animated reflecting overload"
    Last edited by nahuel; 05-04-2013, 07:42 PM.

    Leave a comment:


  • webangel
    replied
    Originally posted by nahuel View Post
    i will upload it today !
    Great!

    Leave a comment:


  • nahuel
    replied
    Originally posted by webangel View Post
    Hello Nahuel,
    I have problems converting a mdl to iqm because the mdl has no bones.
    This is the error message i get:

    ERROR: IQM output is only supported for skeletal models!

    Is there a trick or a tool for converting non-skeletal models?
    I´m using Noesis for this....

    Thanks!

    @Seven
    This was a great time
    well , i am using milkshape 3d and i will decompile the model and add bones and a nice shader to the work i will upload it today !

    Leave a comment:


  • webangel
    replied
    Hello Nahuel,
    I have problems converting a mdl to iqm because the mdl has no bones.
    This is the error message i get:

    ERROR: IQM output is only supported for skeletal models!

    Is there a trick or a tool for converting non-skeletal models?
    I´m using Noesis for this....

    Thanks!

    @Seven
    This was a great time

    Leave a comment:


  • Seven
    replied
    Hello Nahuel,

    I am sure you still remember the time where you, webangel and all other involved people developed this lightbeam.
    As you know, the performance impact is the most critical thing about it.
    The visual is already really good.

    So, if your "new way" for creating these kind of things will help the performance issue, it is exactly what we all need

    Please contact webangel and sit together with her at one table to discuss it
    I am very excited what the outcome will be.

    Best of luck,
    Seven

    Leave a comment:


  • nahuel
    replied
    Originally posted by webangel View Post
    Hi ATTACUE,
    should I still release a copy from the progs.dat with "Lightning" only?
    Seven made one for you and I dont know if you are still interested...?

    Regard w@
    hello webangel, are you using a very small texture in dds format for the lightbeam model? i suggest you use iqm model !! i am using iqm and dds textures for lightbeam models (and other props) and there are very optimized to the job in darkplaces
    please watch this
    [ame=http://www.youtube.com/watch?v=1pSEyqFIdwk]deadmorning - YouTube[/ame]
    there are a really ammount of models and polys with channel alpha , everything with dds and iqm format

    Leave a comment:


  • webangel
    replied
    Your request

    Hi ATTACUE,
    should I still release a copy from the progs.dat with "Lightning" only?
    Seven made one for you and I dont know if you are still interested...?

    Regard w@

    Leave a comment:


  • ATTACUE
    replied
    Webangel.
    It's greate!
    Last edited by ATTACUE; 05-03-2013, 03:01 AM.

    Leave a comment:


  • Roy Batty
    replied
    I thought I would mention this as it's not well known. If you have an nvidia card, DarkPlaces.exe is not recognized by the drivers to be a full 3d application/game and will keep the card running at only 1/2 clocks and not full clocks. This is a problem for many games since nvidia introduced the powermizer feature to the drivers of their cards. You can use some tool like Nvidia PowerMizer (3rd party) app to force the card to full clocks all the time. Or you can try creating a profile in the drivers for darkplaces.exe and choose "Prefer Maximum Performance" in the individual application settings. Sometimes the latter does not always work, so you need to use the powermizer to get the card to run at max.

    You can see what your current clocks are by using the overlay feature of EVGA Precision or MSI Afterburner. These tools are just updated versions of RivaTuner and work in the same manner and are coded by the same person.

    I also suggest using one of them to set your fan speed to keep your card cool while it's running at max clocks, because the internal driver profiles don't always work so well.

    Cheers.

    Leave a comment:


  • bluntz
    replied
    I am curious as to what folks are getting from timedemo demo2.
    It would make an interesting comparison for a baseline of performance among GFX cards.After poking around with aticonfig today I only got 70 fps and wonder if I did not screw the pooch.

    Leave a comment:

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